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Post by electrohydra on Nov 25, 2016 14:30:41 GMT -5
Factory run feedback. Killed the Rotters on the way there, and every encounter in the factory itself, boss included.
I seem to gain between 150 (Heavy Armor) and 400 (Animal training) skill xp for the run. At that rate, it would take me around 50 to 100 runs of the area to get from the lower bound (20) the higher bound (30)
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Post by gazoo on Nov 25, 2016 15:28:05 GMT -5
I wonder if the factory cap is maybe ~25. Just a hunch. I mentally compared it to similar 20-30s - ie. spiders or gnomes/undercity - and I could see the difference in skill progression at similar skill levels.
I had a likewise experience: killed everything...yet my single 25 skill didn't see a single xp, although it got a pretty good workout and was given priority for use. The <20 skills were doing ok for progression.
That might explain the slow xp for the 22s if the factory cap is in 25 range?
(I didn't think to log all the stuff formally...it was the first time I ran it solo and at the appropriate? skill level) But normally when I'm running solo, I'll watch how the numbers progress/hit, detect per find, etc, etc.
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Post by Lugwy on Nov 25, 2016 16:49:01 GMT -5
The Factory sXP cap is at 30, or higher than 25 at least, given that I am still gaining skill XP on my post-25 skills in the Factory.
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Post by gazoo on Nov 28, 2016 18:48:06 GMT -5
All gear at skill or above. Solo with no NPC. No bexp.
Funny story:
When I first started this statistical run, I ran into a Crowder with PAII. He hit me once for 77 damage (=50HP-27DR armor)-I was feeling lazy for potions that run and was previously hurt... but he was almost dead so I says "Try that again buddy". And next hit he PWII'd again for 73 (=46HP-27DR armor) lol.
So...restart the statistical run. Hah: laziness and AI-1, me-0.
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sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Feb 6, 2017 1:29:48 GMT -5
The drowner crypt may need to be looked at. With a group of 4, Edward Jackson, Adrian Marlowe, Rashan Croy, and James Frazer, we were running into groups of 8-10 drowners. Could've been two spawn groups each time, but still, that was pretty ridiculous.
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Post by Psionic-Entity on Feb 6, 2017 10:36:19 GMT -5
Going to rewrite some of the old spawning code for this, spawn sizes should maybe be around 4-5 for that kind of party size.
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