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Post by drunkensolamnic on Jul 21, 2015 2:26:38 GMT -5
I'm not sure what sort of properties if any would apply for it, but it'd be nice to see this be a thing?
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Post by Fuzz on Jul 21, 2015 8:42:39 GMT -5
Problem with jewelry is that in NWN2 it's usually magical and that's how it derives all its benefit.
We don't actually have any magic, so it's a little difficult to think of effective jewelry mods other than, say, a pendant with a glowing light on it that makes it a little easier to see at night but also makes it way harder for you to stealth.
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Post by sareth675 on Jul 21, 2015 8:53:17 GMT -5
Jewellery = Batman gadgets. Would make engineering more useful.
Jewellery slots can be for bracers, utility belts, boots upgrades, just usable items you wear to give you some snazzy skills. That's how I can see it being implemented.
Even less gadgety stuff. A free lockpick sewn in a hidden pocket for lockpicking checks, a portable kit of surgical tools to increase your healing.
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Post by Fuzz on Jul 21, 2015 8:58:26 GMT -5
Jewellery = Batman gadgets. Would make engineering more useful. Jewellery slots can be for bracers, utility belts, boots upgrades, just usable items you wear to give you some snazzy skills. That's how I can see it being implemented. Even less gadgety stuff. A free lockpick sewn in a hidden pocket for lockpicking checks, a portable kit of surgical tools to increase your healing. The thing is, all those gadgets are built into the actual items themselves already... that's what mods are for. Having accessory items that can boost or even supplement skills you don't have is also a slippery slope that we don't want to go down.
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Post by drunkensolamnic on Jul 21, 2015 9:17:56 GMT -5
I keep wanting to say that it'd be a good skill for a crafter simply trying to make a buyable commodity. That they fancy jewelery and what not could actually be used as status symbols and such. However I don't know what that would look like in game, or if it would even be used enough.
I really just came up with this looking at my characters empty slots and going "Be nice if she had an amulet for the Triumvant, the way people wear crosses". Then I was like "you know.. for what she is, Ziska sure probably have some bling."
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Post by sareth675 on Jul 21, 2015 9:22:33 GMT -5
Why can't the ring / belt slots have levels just like weapons then? If something does boost lockpicking for example, why not just stop the bonus from being applied until you have the required level of lockpicking in the first place? The best burglars know how to use all the tools of the trade, give a funny lockpicking tool to a novice and they won't know how to use it. That's how I see them being possibly implemented without being game breaking.
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Post by Fuzz on Jul 21, 2015 9:40:02 GMT -5
Why can't the ring / belt slots have levels just like weapons then? If something does boost lockpicking for example, why not just stop the bonus from being applied until you have the required level of lockpicking in the first place? The best burglars know how to use all the tools of the trade, give a funny lockpicking tool to a novice and they won't know how to use it. That's how I see them being possibly implemented without being game breaking. It'd be game breaking because you'd have an infinite use lockpick. They're meant to be a good sink.
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Post by sareth675 on Jul 21, 2015 9:52:23 GMT -5
That was just an example. That shouldn't demerit the entire idea. Maybe a +1 to lock picking instead then.
And don't say lock picks are a gold sink. 23bucks for 25 of them isn't an effective gold sink at all.
As a proper example of how 'trinket' items could be implemented, instead of my vaguer suggestions earlier.
Level 20 lock-scope (requires 20 engineering to make). RP wise lets you see where the tumblers are inside the lock, like a tiny spyglass. Gives a +1 to lockpicking if you have proficiency 20 lockpicking. I really can't see how that's imbalanced? Since you only have 2 ring slots anyway so can't stack huge bonuses from them.
Just something that could fill up the empty inventory slots without being as powerful as NWN2 base items like +5 deflect rings.
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Genbor
Gumshoe
"If you die, don't come crying to me about it."
Posts: 81
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Post by Genbor on Jul 21, 2015 10:02:37 GMT -5
Maybe it could be some kind of cash making profession as drunkensolamnic said? Even if it doesn't have any real use, in every server I played, the most I used it for is start a collection. I had two tabs just for gems, with one filled to the brink, and the other for the overflow that didn't fit in the first tab. It was completely meaningless, especially on a server I played and crafting with them wasn't an option, but I bought the rare ones for riddiculous prices anyway, because I wanted them in my collection. Of course this would be catering to the richer part of the player base, but as drunkensolamnic said, it could be used as a collectible status symbol. Maybe add a "display case" for the player housing, which you can put down. It could be a container for gems/jewelry, where the guest could revel in the glory of the host's collection. (I'd be up for it, once I was set-up enough to sink mountains of cash into the industry, and it could also help with the new players' money problems. I certainly can't seem to make any money...)
It's not an essential thing, so I'd be fine even without it, but it might be something good to implement in the future, once the critical systems are in place, and you are just looking to give players more diverse choices in the way they play?
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Post by drunkensolamnic on Jul 21, 2015 10:40:34 GMT -5
Had a thought... but maybe these could be things to be used against AoE effects. Like the ring has a small charge on it that pings an alarm and gives the character a slight better chance to evade a web or such? Or an Amulet to that effect.
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Post by Kitsunenotsume on Jul 21, 2015 10:45:38 GMT -5
Jewellery = Batman gadgets. Would make engineering more useful. Jewellery slots can be for bracers, utility belts, boots upgrades, just usable items you wear to give you some snazzy skills. That's how I can see it being implemented. Even less gadgety stuff. A free lockpick sewn in a hidden pocket for lockpicking checks, a portable kit of surgical tools to increase your healing. The thing is, all those gadgets are built into the actual items themselves already... that's what mods are for. Having accessory items that can boost or even supplement skills you don't have is also a slippery slope that we don't want to go down. I can validate this. Engineering has a crap ton of cool stuff that already *is* batman gadgets. Though belt and backpack augments would be nice. On topic for jewelry, I think that it would make the most sence to be used as status symbols: that's what it's usually used for in RL anyway. Might need a few more active factions before becoming applicable, but signet rings and religious pendants and stuff could easily be used as a more 'official' and subtle means of proclaiming one's affiliations and rank besides colours. Would work pretty well with scripting NPC conversations or access to places with restrictions, just check if the player is wearing the right signet. Barring the 4th faction group, educational and power factions could have signets and religious factions pendants, but might not be right distribution. Would still mean you have your three faction identifiers on you and worn though. Plus, tying mechanical and social identification to items rather than PCs means that disguises and intrigue are certainly doable. Anyhow, that's my thoughts. Cheers, Kit
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Post by sareth675 on Jul 21, 2015 10:57:50 GMT -5
I like the idea of faction identification as a use for the jewellery slots. No issues with power disparity, can be used for some cool spy stuff or just keeping special faction only areas locked away from the general public.
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Post by drunkensolamnic on Jul 21, 2015 10:58:29 GMT -5
Would also give PC thugs things to steal rather than just bucks.
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