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Post by kingofaquilonia on Jul 22, 2015 11:44:57 GMT -5
If this is the direction the server wants to take that is fine... but If I have to run the cemetary 10 times to MAYBE make 500 bucks at this point after splitting it with the group? I can't say I have any interest in continuing to play. That is way too hardcore Korean MMO grindfest for me. I was enjoying the server just fine with a 200 GP sell price cap and things actually selling for that cap. I found level 8 metal armors in bulk , they didn't even hit the 12 dollar cap.
I want to make at least 300 plus dollars per dungeon run. I don't think thats unreasonable.
EDIT: Sale cap isn't 12 dollars but the value of items has plummeted. If you find something like a level 21 greathammer with a carbon steel head however they will it buy it for a measly 73 bucks and I say measly because you are at best and I'm being really generous going to find 4 or 5 of those levels of items in a party of 4 or more. and then you split that along with other measly chump change and each person is prolly getting about 100 dollars, which with increasing dungeon difficulty is half eaten by the costs of running the dungeon with supplies.
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Post by Fuzz on Jul 22, 2015 12:18:23 GMT -5
The level of outcry in the last 48 hours (less, actually) about this vendor situation is pretty remarkable, especially considering this is a beta with practically daily tweaks, we (the staff) all have day jobs and do this for fun, and the Head Developer specifically responded to the concerns saying it's not currently working as intended. There's a lot of fresh code and special triggers and whatnot at play literally constantly on the server, and weird bugs and stuff not working as intended is part of the beta process.
I'm sorry you're not enjoying the server as is. The final product will undoubtedly work a lot better and differently, but who knows if/when we'll be out of beta since there's still a lot of stuff to go in, plus we keep looking at new things with the suggestions you guys keep making. We realize this place may not be for everyone and people may not like the style, and I hope you enjoyed your time here.
That said, adventuring is not really a profession on this server. Inflation is an automatic part of any PW because by definition adventuring is constantly generating new wealth from nothing. Everyone needs a side job, and as we get more DMs and more faction stuff, a large number of you will probably get the majority of your income via crafting and faction stuff, which is the ideal setup in our book.
On the topic of the merchants and loot, it's getting fixed and ironed out... May take some time and more testing with a wider level range on gear, but we'll get there eventually.
Thanks for your patience, everyone, and see you all in-game hopefully!
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Post by kingofaquilonia on Jul 22, 2015 12:21:56 GMT -5
I'm not saying I'm quitting Fuzz. I'm saying if this is the intended direction of the server , for it to be a grindfest then I have no interest. -THAT- would make me quit. I want to be able to get a level in one of my two crafts once a day without having to spend 10 hours grinding for it.
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Post by Lugwy on Jul 22, 2015 14:22:36 GMT -5
While things aren't working as intended and the team's busy getting to it, why not step out of the dungeons a moment to chat up, roleplay, and goof around? There's always a next/better time for grinding, unless you literally have a signed contract telling you how long you have left to live, down to the last second.
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Post by eba on Jul 22, 2015 15:54:01 GMT -5
The level of outcry in the last 48 hours (less, actually) about this vendor situation is pretty remarkable, especially considering this is a beta with practically daily tweaks, we (the staff) all have day jobs and do this for fun, and the Head Developer specifically responded to the concerns saying it's not currently working as intended. There's a lot of fresh code and special triggers and whatnot at play literally constantly on the server, and weird bugs and stuff not working as intended is part of the beta process. I'm sorry you're not enjoying the server as is. The final product will undoubtedly work a lot better and differently, but who knows if/when we'll be out of beta since there's still a lot of stuff to go in, plus we keep looking at new things with the suggestions you guys keep making. We realize this place may not be for everyone and people may not like the style, and I hope you enjoyed your time here. That said, adventuring is not really a profession on this server. Inflation is an automatic part of any PW because by definition adventuring is constantly generating new wealth from nothing. Everyone needs a side job, and as we get more DMs and more faction stuff, a large number of you will probably get the majority of your income via crafting and faction stuff, which is the ideal setup in our book. On the topic of the merchants and loot, it's getting fixed and ironed out... May take some time and more testing with a wider level range on gear, but we'll get there eventually. Thanks for your patience, everyone, and see you all in-game hopefully! You don't make money crafting. You loose money crafting. A lot of money. And the factions are darn stingy with their money!
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Post by eba on Jul 22, 2015 15:56:32 GMT -5
While things aren't working as intended and the team's busy getting to it, why not step out of the dungeons a moment to chat up, roleplay, and goof around? There's always a next/better time for grinding, unless you literally have a signed contract telling you how long you have left to live, down to the last second. I would, but hey, just had the money I needed for stuffs tossed down the hole, so... yeah. Also, plenty of people who have free time now will have a lot less in a month. I'm going to graduate school in late august for example, so the amount of time I have to play will go from pretty much all day to "when I'm not writing papers", so, I want to get as far as I can in the time I got.
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Post by Lugwy on Jul 22, 2015 17:56:22 GMT -5
Why would you need money to have a chat with someone? What would getting as far as you can achieve for you that you are willing to risk burning out for? Because if you're trying to force a grind where it no longer becomes fun for you, sooner or later you'll burn out, and being the furthest in the field won't matter if you're no longer playing.
It's already been said that the current cash flow issues are not WAI, and it will be fixed eventually. How soon? Who knows? In the meantime, while you're sick of hours of looting for little reward, take a break and enjoy the other aspects of the PW.
For context I have a regular working schedule right now, and likely by the time September rolls around I will be spending most of my waking hours working. If nothing else, it teaches me to have as much fun in the little time I have, because if I'm going to work for something, I'd better be paid for it. :B
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Cash flow
Jul 22, 2015 19:17:18 GMT -5
via mobile
Post by skyblu on Jul 22, 2015 19:17:18 GMT -5
I havent experienced the same frustrations with money because i made a lot of money playing texas holdem with jared. im not that great at poker but i found it's much faster (and safer) to earn money gambling than grinding.
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Post by Psionic-Entity on Jul 22, 2015 20:06:59 GMT -5
Yeah I just had a bit of a run myself and the bots are idiots, not folding nearly often enough and definitely not reading anything from raises. Gonna reign in the cash amount by a fair bit for now. When we get a higher stakes casino I'll look at making it harder or forcing higher stakes + bouncers kick you out if you win too much.
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Post by thelittlestwalnut on Jul 22, 2015 20:11:51 GMT -5
I've never won anything at Texas Hold'em, and now I'll win even less if I try? T_T
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Post by tildryn on Jul 23, 2015 0:20:38 GMT -5
Yeah I just had a bit of a run myself and the bots are idiots, not folding nearly often enough and definitely not reading anything from raises. Gonna reign in the cash amount by a fair bit for now. When we get a higher stakes casino I'll look at making it harder or forcing higher stakes + bouncers kick you out if you win too much. Shall we lock people out of dungeons for earning too much money as well?
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Post by kingofaquilonia on Jul 23, 2015 1:10:50 GMT -5
Easy guys, no sass please. Apologies if my original post seemed hissy fittish. It was not the intention.
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Post by masovius on Jul 23, 2015 3:58:09 GMT -5
It's a standard problem with what is called a 'Faucet Economy.' Inflation only gets worse and worse unless there is a significant drain. At the moment, the only thing causing money to leave the economy is the crafting system (and 20% loss on death.)
Unless you add another sink, the only answer is to do what you've done so far, and that is a stop-gap measure. Unfortunately the problem with that is that you want people to feel rewarded from dungeoning rather than it feeling like a job, which is why you've gotten such an outcry in such a short time.
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Post by dathi255 on Jul 23, 2015 4:04:21 GMT -5
With the cap removed from merchants now, you can net around 10+ bucks for pieces of metal armour or yellow weapons and armour. It's not a great solution mind you, since all the leather and average weapons are worth peanuts. It's sort of pseudo-improved things. Sure I have the possibility of making more than 12 bucks again for my items, but the amount of non-expensive things you find usually makes the overall profit even less than the 12 bucks cap.
My solution to this? Well, as was posted recently in development...
- Cult dungeon content is all in, going to do a test run before it gets opened up this weekend. Might be too difficult for anything but large parties right now but it's meant as a higher level dungeon.
Maybe arranging, and I actually mean actively seeking out other players of the server to make a concerted effort for partying rather than haphazardly bumping into people mid grind, might be the solution to monetary problems. We will have to see, and I'm certain the money problems will be fixed given a week.
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Post by mireigi on Jul 23, 2015 7:15:33 GMT -5
My suggestion would be to not worry about the economy of the server at this juncture. There are a lot of things that still need to be tested already. Not only will new areas gradually be added, but as players gain higher levels, they unlock more of the system, which needs to tested as well. The requirement for testing will only increase, not decrease.
We've already been informed that there might be a vault wipe at some point. I say go ahead and do it. Do it just before the server transitions to live. Yes, players will have to recreate their characters. Yes, people will have to amass wealth and items again. To compensate, those who participated in the beta, could get a special reward in the form of 10% current wealth, and a limited use item that grant a bonus to skill increase rates.
My point is that if a vault wipe is coming at some point, the level of wealth doesn't matter for the purposes of the beta. The key focus should be to test mechanics, not limit the wealth generation, which will hamper mechanics testing due to reduced accessibility to appropriate items at a reasonable pace - at least not until such a time that there several avenues to pursue in order to amass wealth, beyond those of dungeoneering and gambling.
TL;DR Stop screwing with the wealth and cash flows. Focus on mechanics and stability. Do a vault wipe at launch to fix inflation/cash overflow issues.
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