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Mulligan:
Sept 3, 2016 11:05:44 GMT -5
via mobile
Post by modular on Sept 3, 2016 11:05:44 GMT -5
We are live, but hammering out thr last few issues thag arise.
I for one am greatly pleased with how things are going, but if there is one thing I would ask for to bring things to where they should be -
A mulligan. The game is new even for those who were in beta, much less coming in fresh. The change to ability replacement is also aa surprise.
I'd like to suggest an ability swap grace period, so people can hone in on what they have enjoyed, and haven't.
Maybe an open day or two, or a one time activation of such within say... Two weeks... Of character creation.
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Post by Kaybrie on Sept 3, 2016 13:14:59 GMT -5
Re-roll abilities within two weeks seems like a good suggestion, given the fresh nature of the server and lack of builder's out there.
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Post by kingofaquilonia on Sept 3, 2016 16:52:20 GMT -5
Wait... I didn't even notice that... we can't retrain abilities anymore for 100 bucks a piece?
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eldwen
Chesterfields
Posts: 72
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Post by eldwen on Sept 3, 2016 16:56:02 GMT -5
We can, what Modular is suggesting (from what I'm getting) is that in the beginning first few days, or a 1 time "Mulligan" within the first week or so, that $100 cost is waived.
Personally, I like the idea as well, it gives new people a chance to try out things that may or may not be worthwhile for their build in the beginning.
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Post by kingofaquilonia on Sept 3, 2016 17:09:10 GMT -5
oh... PHEW. That's a relief. I don't mind the cost that much personally I just definitely need that button to be there because sometimes you realize you are just invested in too many things and have to cut down and focus to be effective.
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Post by modular on Sept 3, 2016 17:40:42 GMT -5
What happens is that after ten, you are also charged 250 XP.
So to help new players and characters, it'd be nice to waive anything for an opportunity.
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Post by kingofaquilonia on Sept 3, 2016 19:20:01 GMT -5
Wait after you do it 10 ten times you also lose XP? that is .... well that's just a no go. Can we make it cost more money wise and NOT cost xp?
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Post by eba on Sept 3, 2016 19:20:26 GMT -5
We can, what Modular is suggesting (from what I'm getting) is that in the beginning first few days, or a 1 time "Mulligan" within the first week or so, that $100 cost is waived. Personally, I like the idea as well, it gives new people a chance to try out things that may or may not be worthwhile for their build in the beginning. and presumably the mulligan doesn't count to your 10 retrain limit. I'd like this too
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Post by Lugwy on Sept 3, 2016 20:00:29 GMT -5
I wouldn't mind two free respecs (to represent the 2 starting abilities) for new characters.
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Post by Kitsunenotsume on Sept 4, 2016 13:23:59 GMT -5
I would support this idea if it can be implemented. Currently it is rather easy to make a character concept with an idea in mind, and after interactions with other players and the game in general have been rather unimpressed by your initial pre-tutorial choices and how they align with that concept, or how it treads on similar character concepts in-game already..
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Post by Rekov on Sept 10, 2016 21:20:16 GMT -5
My suggestion would be that after the first 10 free (no XP cost) respecs are used up, PCs be allowed to respec one ability per IRL month without an XP cost. I think this would still prevent people from suddenly and radically altering their builds, but allow for characters to gradually change their interests over the course of time, just as people would. You could even do away with any additional respects at XP cost, and cap it to one per month period.
The XP cost is a permanent hit to the rate at which you gain abilities, and isn't something anyone should ever take under any circumstances.
At the moment I find myself sitting on three ability points, not because I have nothing to spend them on, but because I have very little sense of how well things will scale into the high levels. The current system encourages players to be overly cautious in their builds in a relatively unfamiliar system.
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Post by psykotech on Sept 10, 2016 21:24:29 GMT -5
I'd be fine with a grace period of a week or two where a new char can retrain abilities for free, as long as the amount they can retrain wasn't limited. After that two weeks fine, put em on the system we have now. The problem right now is that the retrain feature we currently have implemented is horribly unfair to people who have never seen the system before. As someone who'd never touched engines before, i reached 10 retrains almost immediately. It's just so easy to not know what anything is, try it, figure out it doesn't suit you, then want to try something else, all while having established rp on the char and so not wanting to restart with another.
Option B: instead of a time limit, put it in as a level limit. so chars up to x character level, say 10 as a rough number, can retrain for free then once they've leveled past that they're put on the system. That way it's not as harsh vs players that have limited play time and thus might not have tested out as much as a player that's playing 24/7.
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Post by electrohydra on Sept 10, 2016 21:31:09 GMT -5
I like Rekov's idea, though I'd be more for once per week... considering that when you'll be at a point where you have rank 5 abilities, that's 5 retrains to actually retrain that ability tree.
Right now I'm just holding onto most of my points unless I'm 100% sure I want the ability.
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Post by kaincallavis on Sept 10, 2016 21:32:01 GMT -5
Taking a moment to add my two-cents.
I am very much in favor of the mulligan idea. Here's how I would see it implemented, were it up to me. (food for thought is all)
There is a goofy gnome inventor that comes and sets up shop, who knows? Maybe he's the ONLY friend of the tailor that is openly such a jerk... Or I dunno, open to ideas for placement suggestions, that is not really important. What IS important is the functionality and IC vice:
Functionality: Dialogue option that allows 1 free respect to any character ONE time. Alternate idea: 1 free respec to any character less than 1 real-life week old, with a second paid-for respec (10,000 dollars?) available ONE time at the time of their choosing.
In character reasoning: (could stand to be fine-tuned)
Said crazy gnome is an eccentric, but brilliant inventor. Gnome has made some neuro-device that is supposed to wipe old memories and even *replace* them with memories of your choosing. Should help people get by in their miserable lives. However, this device is not gnome-tested or approved yet. Thus, the gnome simply NEEDS to find a guinea pig that will work as a test subject. This is where the player comes in. Gnome offers a life-changing mind alteration to the player for FREE with his state-of-the-art innovation. All the player has to do is test it for him, and not die, hopefully...
Player either agrees or disagrees. If agreed, he gets the free respec ONE time and the gnome seems quite happy with the invention, unfortunately it damaged the invention servos or flux capacitor or something (those are things, right?) and therefore he needs to work out some stability improvements to the design before he can run off and share/sell the use of his device to a needy world (giving him a reason to stick around for the next player that inevitably needs it so he can test his stability improvements out - endless loop)
---EDIT: Neat idea: if player opts to fully respec it should take time to re-adjust, at least 1 hour IRL time before player can actually choose the abilities or enter combat without being dazed 100% of the time. OR: for an hour or two your brain acts a little funny, you randomly become dazed until you adjust, and maybe things like player speech, text, colors, or whatever else get all wonky or strange... ^ these ideas are for fun more than anything - and to prevent a respec'd player from IMMEDIATELY rejoining the fray after such an intense procedure. Likewise, it would require more scripting to do the text/colors/what-not so its only an idea. ---/Editover
If the alternate idea is taken, the gnome would obviously be pretty perturbed about you coming back to bother him while he is tinkering with his device - he offers to let you use it again, but you gotta pay, BIG. 10,000 dollars, to be exact... Well what did you expect?! This is primo-state-of-the-art stuff that you simply CANNOT find anywhere else in the entire world!! Pay up or stop wasting my time and get out!
Alt2: if player never took the free respec within the first week then he could take the free respec with the initial dialogue option about helping the gnome test... but he would not get a second respec offered at a later time. So only 1.
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just my thoughts...
As a side note, I see why the server doesn't have a free, or money-only option to fully respec' regularly... Seeing a character who has roleplayed becoming who they are significantly (or entirely) change themselves overnight would be pretty off-putting if it happened somewhat regularly... even at a huge monetary cost.
Gotta pay (XP) if you wanna play that way.
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Post by kaincallavis on Sept 12, 2016 15:26:17 GMT -5
On another side note... the general tab doesn't nearly get enough action... If this were moved to the suggestions area of the forums it would likely get a lot more attention/feedback one way or the other.
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