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Post by electrohydra on Oct 8, 2016 16:28:02 GMT -5
So I just finished running the Graveyard and Crypt areas on Hakon (solo), and I took not of my gains. I defeated every spawn in both areas (Including a few twice), except the boss and drowners.
So, for running the highest level dungeon within my level range (Which is also still very much "beginner"), I got... 502 one-handed xp (less then 1/20th of a skill level), 37 demolition xp (For 30 oil and 8 incendiaries. lol), 287 Heavy Armor (1/40th of a level), 529 animal training (The highest gain and my pet was dead 2/3s of the time...?).
This is much, much too low.
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Post by Psionic-Entity on Oct 8, 2016 16:57:36 GMT -5
Going to change the XP script so it doesn't penalize so much for being near the level range. The 14s and 13 should really be getting more. Detect at 800 without any abilities seems about alright.
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Post by Fuzz on Oct 9, 2016 14:56:58 GMT -5
This thread is for dungeon logs of the Graveyard/Crypt or the Abandoned Factory. Here is an example format of a good log:
Please feel free to copy/paste this format into your post and use it as a guide for your own logs. This sort of information helps us fine tune dungeons and gives the Team a better idea of what kind of progression players are seeing so that we can fine tune the system and/or fix bugs to ensure that the leveling experience on EoA is rewarding, challenging but fair, and most importantly, fun.
No character names are needed for the logs, and this information is entirely OOC. Please do not be concerned about possible metagaming by other players, as Staff we thoroughly appreciate your contributions to making EoA the best server that it can possibly be. Thanks!
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Post by electrohydra on Oct 10, 2016 2:29:40 GMT -5
Same run as before. There's no silly low xp for Demolition, but overall it's still all super tiny for running a full on-level dungeon. I'd need to run it 100 times at this rate to reach skill level 20.
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Post by Psionic-Entity on Oct 10, 2016 11:26:15 GMT -5
Took a second look at your results, I'm not sure your assessment is correct. All in all you got skill XP worth about 200 character XP, or the equivalent of two skill levels. This is noting that the XP bar starts where you left off, so for instance your one-handed was at something like 16200/17700 immediately after ticking from 13 to 14. By my calculations that would require maybe 10 runs to get your main skills up to 20, not 100. I think it could stand to go up from there (maybe 5 runs and not 10?) but overall it's definitely not an order of magnitude away from where it ought to be. I think the spot at 15 is a bit sore because there's only one good 10-20 dungeon, but plenty of 5-15 options and a fairly decent 15-25 one.
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Post by Fuzz on Oct 10, 2016 12:09:37 GMT -5
There are also other dungeons at that level, though, so if you consider 5 runs on this and 5 runs on one of those (ostensibly, obviously not 1:1 between dungeons) that's a pretty varied and decent progression, though probably still a bit too long... maybe like 3-4 runs of each, or 6-7 runs of the Graveyard and Crypt alone.
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aykio
Just Wandered In
Posts: 6
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Post by aykio on Oct 10, 2016 13:45:48 GMT -5
I think the 100 run mention was directed towards Demolitions
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Post by electrohydra on Oct 10, 2016 19:56:03 GMT -5
And animal training, though that has to do with the pet being dead for most of the dungeon.
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Post by electrohydra on Oct 18, 2016 15:21:56 GMT -5
I'm not sure if this is a bug or intended so putting it here : A skeleton (With heavy shield and axe) in the cemetery (0-15) had +7 AB (Which seems? to indicate rank 20?). My highest skill level is 16.
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Post by electrohydra on Oct 29, 2016 13:22:32 GMT -5
I was suprised this dungeon didn't get a save point, since it needed it a lot more then Red Lights. One between the first level of the crypt and the second level would help out a lot. This is the dungeon that has by far the most frequent party wipes that I know of.
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Post by Psionic-Entity on Oct 29, 2016 13:46:53 GMT -5
I'll throw one in somewhere in the first level.
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Post by electrohydra on Nov 7, 2016 1:38:13 GMT -5
I know I mentioned this somewhere else a while back, but repeating so it's in the right place.
Drowners are -very- all-or-nothing. Their Knockdown attack is super overpowered, but the rest of their stats are laughtable. So if they decide to spam knockdown, there isn't much you can do. If they don't do any knockdowns, they are super easy.
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Post by Psionic-Entity on Nov 7, 2016 11:50:54 GMT -5
They use their ability at fixed intervals, no randomness there. I will do a bit of a nerf on it though in exchange for tweaking some other stats.
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Post by electrohydra on Nov 14, 2016 12:09:34 GMT -5
Went back to the crypts since the Drowner change. Their knockdown is very slightly worst, still very strong, but now they have pretty buff stats... much stronger then before, overall. I don't think I'd go there anymore, and I don't know anyone else who regularly visited it before. It really seems like a death trap, get two drowners who knock you down one after the other and you can go from half health to 0 without getting a chance to drink a potion, and you can't just burst them down anymore.
(The fact that running isn't even always a safe option because of ranged KDs doesn't help, but idealy you wouldn't regularly need to run in an on-level dungeon)
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Post by gazoo on Nov 14, 2016 12:25:04 GMT -5
Yes, they are really hard now. Previously, I could kill one, maybe two together with luck. My last attempt, one soldiered through 6 grenades (3 concussion, 3 frag), quite a few connected shotgun blasts...and I think I used 3 healing pots each attempt before I bit it. Tried it a few times before I gave up. Now granted I'm only 15 max skill with self-found equipment, but I'm in the listed range for that area.
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