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Post by drunkensolamnic on May 23, 2017 16:43:56 GMT -5
I couldn't find my other thread on sandworms from months ago, but they seem to have had their damage increased dramatically. This is pretty good, even the little ones are scary.. though the monsters seem to intelligently know to only swallow me when I dont have a dagger in my hand instead of a claymore. The true problem I'm having is that with their increased attack potency, I can't seem to drink potions to keep up due to the toxicity.
When the damage was lower, I might occasionally get hit for a clean 30 damage on a shitty armor roll, but I'm seeing myself routinely get pegged in the 40s past armor rolls in the 20s. This isn't unreasonable I think, but the added on-hit toxicity boost is tremendous, getting bit is like taking a potion, which means that if I dont manage to kill the huge meat-sponge with high DR, that will just swallow me so I can't hit it if I dont have a smaller weapon equiped IE: one that can't break the DR.
I'm batting about 33% in fights against these creatures, with companions and solo.
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Post by gazoo on May 23, 2017 16:49:13 GMT -5
^and to add insult to injury (*pun*), they don't drop anything, either. Lot of work for nothing.
(no loot nodes in the areas, either)
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Post by Psionic-Entity on May 24, 2017 12:34:51 GMT -5
I'm going to adjust the stats/tox damage and add some loot drops for next update. Also fixing the regen while inside issue.
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Post by drunkensolamnic on May 28, 2017 14:55:51 GMT -5
Side effect of removing the regen while inside; if the AI decides to it sticks you in a permanent loop of Get Eaten, Spit out on the Ground, Eaten, Spit Out. Without the ability to break it before you die. Essentially you only get back up and get an action maybe one in three times, and by then you have to chose between hitting it and healing. The problem scales as the worm size goes up with parties. Maybe a delay on how often they can do the swallow attack?
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Post by drunkensolamnic on Jun 12, 2017 23:24:39 GMT -5
These beasties are... downright beastly now that the damage from silver vulnerability has been fixed (or deactivated is more what it feels like). The worms are nigh invulnerable from the outside, to the point that the thing which works better than anything in the bestiary is a sonic reverbrator. A good wack from that does more damage than cutting yourself out of the creature does. Someone else will have to comment on the effectiveness of armor spikes, but the bleed damage my serrated dagger is putting on them doesnt seem to matter even during the course of 20 minute of using it and procing the wounding often. Cutting yourself out does very minimal damage, you would think doing it 5-10 times would be enough to kill the worm, but it doesnt dent them anymore.
To be clear, modular and I together, using the bestiaries and alternative methods of dealing with them.. and all silver weapons.. can fight these things for 20 minutes at a time before finally downing them.
And for that 20 minute fight, with me often taking 40-50 damage past my 54 armor... I'm receiving very very minor heavy armor xp, like to the tune of 20-30 pts of progression, with my 1-handed progressing much more smoothly despite the smaller and less frequent numbers I"m putting up.
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Post by Psionic-Entity on Jun 13, 2017 14:35:14 GMT -5
Yeah the stats were pretty insane, I'll tweak them down a bit for next update. As an aside, are they dropping items now?
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Post by drunkensolamnic on Jun 13, 2017 15:59:02 GMT -5
Nope.
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Post by gazoo on Jun 19, 2017 0:40:56 GMT -5
Looks like silver is not functioning on Sandworms and its use no longer gives hunting xp (hunting skill is under the area maximum).
As I understand it, the correct tool (silver) should be nullifying either the Damage Resistance or the Damage Reduction? In this case it seems to impact neither. I have the Hunting Entry...which seem to have little impact on the listed weaknesses.
Edit: After a careful count of hunting skill, I can see that there is some hunting xp rewarded for silver use. It is extremely small amount (1 xp over a large number of dmg). But there is no noticeable creature weakness impact due to use of special materials.
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Post by drunkensolamnic on Jun 26, 2017 14:20:59 GMT -5
These creatures are much more manageable now, I still think the on-hit tox application is the most major issue as it is applied even if you're successfully fending the worm off, making battles of attrition difficult. These creatures (I think I've killed 12 of them now?) dotn seem to ever drop loot, which I think was an intended change?
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Post by Lugwy on Jun 29, 2017 17:59:16 GMT -5
On an aside note, the detection range for sandworms seem quite small; from maximum throwing weapon range I can pelt a sandworm without attracting its attention.
If you're upping the detection ranges, though, I would suggest moving the sandworm that spawns in front of the Barrow further away, so players doing a Barrow run don't have to fight the worm twice upon entering/leaving.
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Post by gazoo on Aug 11, 2017 12:42:40 GMT -5
~"If you are ingested when armed with small one-hand slashing weapon you deal immense dmg...."
Does this mean it has to be in main hand or 1H style? I haven't proc'd any "immense" or notable dmg in the cbt log as offhand, when swallowed. Neither with a shortsword or a handaxe - both small and slashing.
Is it possible to put a note in log when this does proc?
(I seem to remember something happening before, but can't get it to do anything of note now)
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Sand Worms
Aug 11, 2017 13:39:07 GMT -5
via mobile
Post by Lugwy on Aug 11, 2017 13:39:07 GMT -5
I think you need to have a bestiary entry of the sand worm to be able to do that. IIRC that was what I was told anyway.
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Post by gazoo on Aug 11, 2017 13:57:05 GMT -5
I've got the bestiary, but only effect I can see from being swallowed is bleed from armor spikes, currently. Nothing of any significant damage to the worm when I get coughed up. Here is a screenshot showing the cbt log text for the swallow (creature special ability, status effect) then nothing of note until spit out and the first melee shortly after. Handaxe in off-hand. Attachments:
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Post by gazoo on Aug 12, 2017 16:50:46 GMT -5
Ok, I tested this with the same weapons but with reversed hands (small, slashing in main hand). And also the small weapon by itself in the main hand, with nothing in the other.
It works as long as the small, slashing is in the main hand. The message is displayed and the damage occurs.
Doesn't really make sense that the off-hand is ineffective for the cut...but that's what's going on.
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Post by electrohydra on Nov 2, 2017 18:01:24 GMT -5
Just fought these for the first time today. I don't know if they where over-nerfed of if there's just something about my build that's particularly good against them, but it was the easiest encounters I've had in a very, very long time. They didn't even manage to down my pet.
Party : Me and Onegus.
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