Ability line suggestion for Marksman
Jun 7, 2017 16:31:16 GMT -5
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Fuzz, drunkensolamnic, and 1 more like this
Post by Kitsunenotsume on Jun 7, 2017 16:31:16 GMT -5
Suggestion for 3rd Marksman activated ability tree (for selection at rank 0/1, and capping at rank 80): Seeing as all other weapon types have 3 active trees (one of which can be chosen at char creation), and due to the discussion on gunslinger capstones, i figured i might write up a possibility.
General intention: User will need to have a ranged or hybrid weapon equipped, then can apply a melee stun and get a free shot in if it lands. On a cooldown, this would allow ranged chars to pick up a panic-button if they end up in melee with a single opponent, and specialise either in getting out of combat, or being a melee-focused gunslinger.
I wrote the abilities with references to damage, but bonus AB, Crit chance, or Crit Damage could clearly be substituted per flavor and mechanics.
While there is not listed a difference between one- and two-handed guns, if any were to be included I would suggest a bonus to the DC of the melee component for longarms, and a bonus to-hit during the shooting component for smaller guns.
I figure there is some overlap between this and Crippling shot, but this chain requires melee range from target to apply stronger debuffs, rather than slowing from across the map.
Base:
Buttstroke I:
Make a melee attack VS target; if it hits, the target gets a Knockdown save or become Staggered/stunned for one round (not actually knocked down, but unable to move/act/AoO) and you get a single shooting attack with bonus damage and no AB penalty from melee.
Buttstroke II:
Same as above, but with a higher save DC and more damage
Branch 1: shoot-and-scoot
Hit-and-run III & IV:
Similar to base ability, but actual Knockdown (With the expectation that the ranged attack gets the normal -4 VS prone), and grants a temporary move speed bonus to escape.
Gunsmoke V:
Similar to base ability, but instead of allowing a free shot, the user uses the opportunity to shoot the ground instead, kicking up dust and smoke in a small radius equal to full concealment to hide in and escape unseen. (Possible automatic hide attempt with use? but no move speed bonus)
Bullet to the Knee V:
Similar to base ability, but if the shot hits it applys a temporary slowing effect on the target.
Branch 2: gunbrawler
Double-tap III & IV:
Similar to base ability, but bonus shots/crit chance based on weapon RPM and/or size.
Execution V:
Similar to base ability, but single shot with high crit chance and damage, but penalty to user's dodge for a round.
Pistolero V:
Similar to Double-tap, but against multiple melee opponents.
General intention: User will need to have a ranged or hybrid weapon equipped, then can apply a melee stun and get a free shot in if it lands. On a cooldown, this would allow ranged chars to pick up a panic-button if they end up in melee with a single opponent, and specialise either in getting out of combat, or being a melee-focused gunslinger.
I wrote the abilities with references to damage, but bonus AB, Crit chance, or Crit Damage could clearly be substituted per flavor and mechanics.
While there is not listed a difference between one- and two-handed guns, if any were to be included I would suggest a bonus to the DC of the melee component for longarms, and a bonus to-hit during the shooting component for smaller guns.
I figure there is some overlap between this and Crippling shot, but this chain requires melee range from target to apply stronger debuffs, rather than slowing from across the map.
Base:
Buttstroke I:
Make a melee attack VS target; if it hits, the target gets a Knockdown save or become Staggered/stunned for one round (not actually knocked down, but unable to move/act/AoO) and you get a single shooting attack with bonus damage and no AB penalty from melee.
Buttstroke II:
Same as above, but with a higher save DC and more damage
Branch 1: shoot-and-scoot
Hit-and-run III & IV:
Similar to base ability, but actual Knockdown (With the expectation that the ranged attack gets the normal -4 VS prone), and grants a temporary move speed bonus to escape.
Gunsmoke V:
Similar to base ability, but instead of allowing a free shot, the user uses the opportunity to shoot the ground instead, kicking up dust and smoke in a small radius equal to full concealment to hide in and escape unseen. (Possible automatic hide attempt with use? but no move speed bonus)
Bullet to the Knee V:
Similar to base ability, but if the shot hits it applys a temporary slowing effect on the target.
Branch 2: gunbrawler
Double-tap III & IV:
Similar to base ability, but bonus shots/crit chance based on weapon RPM and/or size.
Execution V:
Similar to base ability, but single shot with high crit chance and damage, but penalty to user's dodge for a round.
Pistolero V:
Similar to Double-tap, but against multiple melee opponents.