Is there any chance gloves can be changed to weapon material bonuses? Or perhaps make a weapon version of gloves? Im still new enough not to know if unarmed is balanced so far as weapons, so if this is unfair, just let me know.
I noticed that for leather and studded gloves, bear hides do add to the unrmed damage according to the crafting display. So have we moved past the above problem? Or was the issue always only with the metals? Studded go from 7-12 to 8-14 with grizzly hide, but for the metal gloves the adamantine and other materials have no effect, remaining at 2-17 for plate. Being unable to mix armour types leaves options a bit restricted for unarmed fighters, as their primary weapon has to be the sme type as their armour.