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Post by neethanial on Jul 13, 2017 5:35:04 GMT -5
Is there any chance gloves can be changed to weapon material bonuses? Or perhaps make a weapon version of gloves? Im still new enough not to know if unarmed is balanced so far as weapons, so if this is unfair, just let me know.
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Post by Psionic-Entity on Jul 13, 2017 12:09:53 GMT -5
Main issue is there's no massive criticals property for gloves so the current metal properties would need rewriting.
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bel
Just Wandered In
Posts: 11
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Post by bel on Jul 11, 2018 10:08:45 GMT -5
I noticed that for leather and studded gloves, bear hides do add to the unrmed damage according to the crafting display. So have we moved past the above problem? Or was the issue always only with the metals? Studded go from 7-12 to 8-14 with grizzly hide, but for the metal gloves the adamantine and other materials have no effect, remaining at 2-17 for plate. Being unable to mix armour types leaves options a bit restricted for unarmed fighters, as their primary weapon has to be the sme type as their armour.
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Post by Psionic-Entity on Jul 11, 2018 11:12:31 GMT -5
I can change damage ranges but not many of the other things metals do. Maybe a good middle ground would be to give all special materials a slight damage boost similar to carbon steel.
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bel
Just Wandered In
Posts: 11
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Post by bel on Jul 11, 2018 13:10:45 GMT -5
The plain damage boost would certainly balance them. The base plate gauntlet damage matches mace, so maybe the gauntlet gets the same damage boost from materials?
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Post by Psionic-Entity on Jul 14, 2018 17:07:14 GMT -5
Adding this next update. Everything will either act like steel, mithral, or adamantium in the sense that it's one of +1 damage, -1 ab and +2 damage, or +1 ab and -2 damage.
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