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Post by gazoo on Jul 19, 2017 12:44:33 GMT -5
As per title. AB rules in EoA. compare to other ways to get free AB.
Mithril +1 -2 dmg.
Keep in mind, already have +2 AB on flank.
Maybe have it proc AoO or similar. you are keeping a momentum going and you strike at a moment with that momentum. The force overswings and your shift in balance to maintain position procs an AoO.
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Post by Lugwy on Jul 19, 2017 14:07:11 GMT -5
Counterweight is a very good mod. However, it does have its caveats:
- You have to be flanking. If you're fighting one-on-one and/or the enemy is facing you, a counterweight isn't very useful.
- Counterweight doesn't affect the AB of abilities or item mods, as the AB bonus comes from an external source (enemy facing). Therefore, if you spam Power Attacks or Covered Strikes or chainblades or what-have-you, those activated abilities and mods won't benefit from the flanking bonus or the +2 additional bonus from Counterweight.
- Like many other weapon mods, there are places where Counterweight isn't as effective. For instance, when you're fighting low Dodge/high Armor creatures that you can already hit about 85-90% of the time when flanking, there are better mods than Counterweight to use for maximising your DPS e.g. Mercurial Core, Reverberator.
There is also the consideration that dual-wielding benefits exceptionally well from Counterweight as the buff affects both weapons, rather than the modded weapon, despite this feature clearly not being intended. This makes Counterweight give dual-wielders a bigger edge over people who fight with one weapon, as now all their auto-attacks have the additional +2 bonus over flanking (instead of the one weapon modded with it) for the cost of only one mod slot on a single weapon. Personally I'd prefer there be another way to apply the AB bonus selectively to that weapon without just slapping on a universal "Improved Flanking" feat (given we already have abilities that are predicated on flanking), but it'll be up to PE to decide if that's doable and worth doing.
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Post by electrohydra on Jul 19, 2017 15:43:37 GMT -5
After using the mod for a while, I've come to the same conclusion as Gazoo. The mod is much better then anything else that can do into that slot that I know of. (May be partly because some of those other mods just aren't really good or interesting). It has no downside, is not -that- hard to activate and the bonus granted is quite significant. I'd held off about speaking about it because I wasn't sure yet what a proper solution would be. Ideally it would only grant maybe +1 on flanking, but that's not really possible to do AFAIK.
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Post by Psionic-Entity on Jul 19, 2017 15:48:22 GMT -5
+1 only to the weapon itself (not both hands) would be possible if I can figure out a good way of writing a script to check for flanking. That ties in to the issues we've been having with our combat scripts not doing flanking properly.
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Post by gazoo on Jul 19, 2017 16:17:30 GMT -5
I'd suggest doing away with the +AB bonus completely and replacing it with something else.
Flanking is already awarded +2 AB to start with. And a further comparison:
A lvl 60 skill character using a lvl 60 weapon and employing this mod well is equivalent to using a lvl 80 weapon.
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Post by Lugwy on Jul 19, 2017 16:29:46 GMT -5
+1 only to the weapon itself (not both hands) would be possible if I can figure out a good way of writing a script to check for flanking. That ties in to the issues we've been having with our combat scripts not doing flanking properly. Would it be feasible to crib some of the features of the Flanking Attack tree in that case? That way you can also adjust the cone of effect; e.g. limit Counterweight to only work at the 60-degree rear angle or something. Though if that's not feasible a penalty could be put in to offset the benefits of Counterweight. Ideas thrown around in Discord include increased stamina costs for using activated abilities and a damage penalty, similar to Mithral (representing that the counterweight's purpose makes it more difficult to put your entire strength into a blow). I could also suggest a -1 to AB for the counterweighted weapon to make it a suboptimal choice when not flanking.
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