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Post by Kitsunenotsume on Feb 5, 2018 22:50:26 GMT -5
I've noticed that when running the arena, regardless of the number of combatants, with a PC is placed front and center who does not or cannot run backwards immediately, there is a dire tendency for every Yellow Team Gladiator to beeline to said PC. This is particularly noticeable when the Yellow team has multiple gunners or characters capable of charge, as the character out front will quite easily find themselves taking upwards of 5 attacks in the first heartbeat of combat - which is known to be rolled all against the same armor value. The Gladiators will also chase a out-front-PC backwards through every other blue team and around the arena - which provokes plenty of AoO from the chasing characters without dislodging anyone or removing gunner priority for the round.
As I have observed it, the result is that dodging backwards a few meters is requires to survive longer than two rounds due to the focused fire of the entire enemy team.
This could be mitigated by moving the first player spawn position back slightly towards the gate, to accommodate characters with lighter armor or players who lag significantly when the teleport and spawn occur.
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