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Post by Kitsunenotsume on Jun 29, 2018 9:54:16 GMT -5
I've noticed that there has been some issue recently trying to debug the Ruins, because we keep getting the question "What weapons were they using", and the PC responce basically being "UUh, this thing. . . maybe?" because the fights are very dark, and the mobs do not use standard animations for their weapon classes.
As such, I would like to suggest the following naming scheme: Dweller Lobber - ranged mobs Dweller Brawler - sword+shield mobs Dweller Bruiser - two-handed mobs Dweller Skirmisher - dual-wield mobs (assuming any exist) Dweller - unarmed
This would allow for similar checks to what adding the "Marksman" moniker did in bandits, and might be a reasonable policy to standardize across any mobs that can spawn with various different weapon sets, instead of simply being "Ranged / melee" naming. While bandits, bandits, gladiators, and skeletons might need different epithets, it would definitely help trying to identify damage sources in a dense melee, which would be a boon for both debugging and tactical review. It would also make it fluid to drop-in and identify more challenging mobs (either by level or special loadouts) if one goes from Marksman to Sniper, Bomber to Saboteur, Skirmisher to Assassin, etc.
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Post by gazoo on Jun 29, 2018 11:34:25 GMT -5
There are a total of 5 variants with different weapon visuals:
no weapon (unarmed)
shotgun (short range SG, long range AoI) 2H mace (KD spam)
2H polearm (fairly large crits)
sword and shield (attack flurry)
(iirc)
The visual clues are fairly straight-forward, but names couldn't hurt; it would be clear from very far away.
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Post by drunkensolamnic on Jun 29, 2018 12:31:28 GMT -5
This would also make reporting and feedback far more precise.
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Post by Psionic-Entity on Jun 30, 2018 12:06:58 GMT -5
Adding this for next update.
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