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Post by electrohydra on Sept 13, 2018 18:43:39 GMT -5
In no particular order, as I find them...
Artic Quezalcan is pretty much a "Hope he leave before he kills you" fight when solo. His breath instantly freezes you, and you don't un-freeze until he dives back underwater.
The first area (Valley) spawns 3-to-2. Not sure if it's intended, I did manage to beat the fights.
Yeti have the Manticore picture and their ranged attack is called "Manticore Spikes"
Not getting any xp in my level 74 skill (Stealth) in the area. I am getting (a little) xp in my level 72 skill (AT).
Frostiloth : Most of his attacks do not hit you if you hug him except for one. (Close-range cold attack) Despite this, the thing is so tanky I didn't even get through 1/4 of it's HP (While using two oil canister weapons) before I figured I would run out of health potions before it died and just decided to run.
The Yeti encounter behind the frostiloth spawned FIVE yeti (Including one that looked bigger) for a two-character party.
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Post by electrohydra on Sept 13, 2018 19:09:50 GMT -5
I DO get xp on my rank 74 skill in the polar bear caves. Big yeti are so tanky, Onegus pretty much can't even scratch them. Just watched him hit about 25 attacks in a row (Including power slam 4) without doing a single point of damage.
Not sure if it's a bug but.... arctic troll does not die to fire damage.
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Post by Psionic-Entity on Sept 20, 2018 18:56:24 GMT -5
Changes for next update:
Frostiloth: Close attack radius up, health down. Yeti: Fixed spawn sizes, got rid of weird manticore links. No such thing as big yeti, I imagine those were spawning with level higher than 100 so I've added checks against that. Arctic Quelzarn: Reduced the amount of cold damage in favor of some physical damage. Acctic Troll: Had the wrong script, will now die to fire. XP issues: I think the caps for the areas were too low, so you might have capped out on weapon/armor skills before you had a chance to level others. Taking these values up higher.
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Post by Kitsunenotsume on Oct 6, 2018 0:51:40 GMT -5
The Abomination on the Ice is a cool fight (pun intended), but between the 5v2 that it ends up being (him and his 4 buddies) with just Fen and I as PCs, and the constant KD affecting everyone it was a bit of a fight of attrition with a lot of being prone on the ice for both us and them.
I wasn't seeing a Knockdown check at all, but toning for the KD frequency might be appropriate.
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Post by Psionic-Entity on Oct 6, 2018 15:42:18 GMT -5
I'll take down the max number of spawns for small parties and remove the KD from its throwing attack.
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