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Post by Rhicora on Oct 30, 2016 14:34:58 GMT -5
Some type of widget or command to remove placeables from Inn rooms and return them to the inventory. Already exists... use your inn key on said item. This isn't incredibly reliable and often selects the wrong item. Maybe a "next item", "prev item" type thing in the conversation, to make it select a different one?
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Post by gorirah on Oct 30, 2016 14:41:45 GMT -5
Template items from the tailor should be usable in the crafting hall, to customize newly-crafted items. There is a room for this on the upper floor, has bolts of colourful cloths in it.
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Post by Kitsunenotsume on Oct 30, 2016 15:01:32 GMT -5
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Post by Gazoo on Nov 3, 2016 23:20:28 GMT -5
Hi, new player...been experimenting quite a bit.
One issue I find very unwieldy is that each time you change to a gun, the previous gun unloads. It wastes bullets like mad. Also, it doesn't make sense that you cant have a pre-loaded weapon ready to swap in.
(will register when site working)
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Post by Kitsunenotsume on Nov 3, 2016 23:27:29 GMT -5
The weapons do retain their ammunition, but due to limitations of NWN2, moving while switching weapons is a known issue for ammo counts.
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Post by Gazoo on Nov 3, 2016 23:27:56 GMT -5
Hi, new player...been experimenting quite a bit. One issue I find very unwieldy is that each time you change to a gun, the previous gun unloads. It wastes bullets like mad. Also, it doesn't make sense that you cant have a pre-loaded weapon ready to swap in. (will register when site working) Looks like it's just buggy, I guess. Sometimes it loads a full weapon and other times it wastes the magazine/load.
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Post by Kitsunenotsume on Nov 3, 2016 23:30:54 GMT -5
Check your inventory after switching weapons, sometimes the ammo that was loaded never got properly moved to the ammo slot, and is still hanging around in your bags.
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Post by kaincallavis on Nov 4, 2016 16:10:14 GMT -5
Check your inventory after switching weapons, sometimes the ammo that was loaded never got properly moved to the ammo slot, and is still hanging around in your bags. I have found alternate uses for said ammo... they are weightless and can be dropped or dumped in a trash barrel... Alternate uses? Free sign after renaming them. Free ambient area details after renaming them and placing them on the ground that are also weightless. Who should have to pay for ambient details you want to place down somewhere, anyway?
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Post by modular on Nov 7, 2016 22:03:54 GMT -5
Actual values for potion effects, especially custom, expensive potions, and things like Primal Rage - it'd be nice to have some estimate of what actually does what, rather than guessing.
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Post by electrohydra on Nov 8, 2016 0:39:44 GMT -5
Actual values for [SNIP] effects, especially custom, expensive stuff, and things like Primal Rage - it'd be nice to have some estimate of what actually does what, rather than guessing. Fixed that for you. Then again, I've kind of given up on that at this point.
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Post by beets on Nov 29, 2016 1:46:31 GMT -5
I don't know if it's been brought up before, but having a lockpick vendor somewhere in Calidor proper would be grand. Beggar's Cross is really out of the way, and it already has the cultist dungeon to attract traffic.
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Post by Rhicora on Nov 29, 2016 2:28:54 GMT -5
I don't know if it's been brought up before, but having a lockpick vendor somewhere in Calidor proper would be grand. Beggar's Cross is really out of the way, and it already has the cultist dungeon to attract traffic. Psst. You should stop by Dockside Discount Tools, where you shall find overpriced (but attractively located) bent metal bits. Totally legit locksmithing kits in the heart of the Trade District! Seriously, though, if you want to steal her secret: rent a Rusty Pipe room for $5, buy as many lockpicks as you can afford/use, Heavy Encumbered carry them for about two minutes to the room, dump 'em in storage.
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Post by gazoo on Nov 29, 2016 9:33:44 GMT -5
I suggest giving the endurance line for free at the appropriate levels or working it in as such. I suspect 90+% see these as a must-have as they truly are QOL improvements
(Personally, I've only spent a few points/abilities on skill investments to see how far I can go with minimal investment - so it's not as if I'm short on points. But endurance simply helps make life easier with everything: bullets, lockpicks, armor, demo, first aid, loot..... etc. And endurance stacks with itself.)
It's probably psuedo-factored into the PW overall points, but ... I'd argue it's not really a true "option" at this point (unless you build specifically for always having a mule PC in party).
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Post by kaincallavis on Nov 29, 2016 14:03:06 GMT -5
I suggest giving the endurance line for free at the appropriate levels or working it in as such. I suspect 90+% see these as a must-have as they truly are QOL improvements (Personally, I've only spent a few points/abilities on skill investments to see how far I can go with minimal investment - so it's not as if I'm short on points. But endurance simply helps make life easier with everything: bullets, lockpicks, armor, demo, first aid, loot..... etc. And endurance stacks with itself.) It's probably psuedo-factored into the PW overall points, but ... I'd argue it's not really a true "option" at this point (unless you build specifically for always having a mule PC in party). ^ I would second that simply because I believe 100+% of the people take the feat-line and see it as a must-have It's more OP than triage used to be. It should be a constant.
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Post by Kitsunenotsume on Dec 4, 2016 12:03:01 GMT -5
It would help to have a sticky explaining what the general rules and guidelines for the Roleplay forums is, and what expectations would be reasonable to hold for any threads posted there.
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