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Post by leroybrown on Feb 1, 2017 1:49:53 GMT -5
A few little things I think might be cool, if possible;
- Hairstyles at a barber than function like helms. Don't merge to PC at logout, just helms that swap out hair. I've seen this done at other servers, just not sure how. Would require individually creating each style as an item with separate colors for each - might be more a pain in the ass than it's worth.
- Languages. However those work here. Even if no to languages, at least an option for voice entry for client copy/paste or throwing emotes to companions/pets (Unless there is another way that I am not aware of)
- More placeable options for homes. Don't care what, just more. The current selection isn't bad (very much workable), but it could use more specific items (kitchen items, more lighting sources, etc.)
(Speaking of lighting sources, Chesterfield Detectives could use more candles than the one in the corner.)
- Portable placeables for campfires/tents/other camping goodies. Maybe like the jack-o-lanterns were, but you can pick them back up. Or they're just unselectable, walkable placeables like in the home and they just delete when the area is clear, by widget, etc. IDK, I just know being able to set up a little camp in the woods would be nice. Hell, even activating/allowing the PC tools Campfire and tent would work.
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Post by Kitsunenotsume on Jun 7, 2017 12:44:25 GMT -5
Kinda minor, but the Presinct could use a streetlamp outside the lower entrance. At night, its one of the darkest corners of the trade quarter, which must be great for catching miscreants coming up from the Cross.
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Post by Fuzz on Jun 10, 2017 14:19:16 GMT -5
Kinda minor, but the Presinct could use a streetlamp outside the lower entrance. At night, its one of the darkest corners of the trade quarter, which must be great for catching miscreants coming up from the Cross. Conversely, a severely flickering/burnt out street lamp outside, specifically because all the miscreants keep breaking it.
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Post by Easy To Remember on Jun 23, 2017 16:55:27 GMT -5
Could the 0.2 weight on storage container bags, and the 2.0 weight on cosmetic cloaks, be dropped to 0? Super minor, but both seem like factors that shouldn't be reasonably contributing to encumbrance.
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Post by Psionic-Entity on Jun 23, 2017 17:16:43 GMT -5
Sure. We've had some issues with xpcraft and negative weight items before but that was many script improvements ago and it could probably work now. At the very least the storage containers will go to 0.
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Post by Easy To Remember on Jun 23, 2017 17:43:39 GMT -5
Sure. We've had some issues with xpcraft and negative weight items before but that was many script improvements ago and it could probably work now. At the very least the storage containers will go to 0. Awesome. I'll feel less inefficient about starting to get so many bags then. Thanks.
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Post by drunkensolamnic on Jun 25, 2017 20:29:48 GMT -5
Give Wyverns's Tail a feedback, some yellow text telling you that you've been poisoned. The visual is very very easy to miss, especially if your character animation fires the wrong way.
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Post by llapgoch on Jun 25, 2017 23:44:54 GMT -5
Is it possible to have a npc that can upgrade armour/weapons etc? Currently there is only one pc I can go to to upgrade and it's likely he doesn't gain any xp from my levels needs. This would benefit all newer people joining the server and serve as a gold sink. As well the cost could be higher than a pc would charge thus making crafter sorts of characters more in demand.
edit-only one pc I can go to for my armor.
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Post by Kitsunenotsume on Jun 26, 2017 1:20:48 GMT -5
Is it possible to have a npc that can upgrade armour/weapons etc? Currently there is only one pc I can go to to upgrade and it's likely he doesn't gain any xp from my levels needs. This would benefit all newer people joining the server and serve as a gold sink. As well the cost could be higher than a pc would charge thus making crafter sorts of characters more in demand. edit-only one pc I can go to for my armor. This is more of a suggestion than an aesthetic QOL thing. The more practical solution would be to have more PC crafters. Having an NPC capable of upgrading gear has a multifold effect, all rather negative (at least from a crafting sustainability standpoint): Firstly, it would set an upper bound on the prices that PCs can charge, and thereby fixes the profit margins of crafting focused characters: Why go to a PC who charges more then the NPC? Secondly, if an NPC can do it now, that will almost always take precedence over a PC doing it later: Players are notoriously impatient beasts, and a slight fee for instant results is almost always a win. Thirdly, If the item is simply upgraded, regardless of mod combinations, or such, the impetus for team-craft is lower: the possibility would exist to make a low ranked fully modded gear with no investment, and have the NPC rank it up for you. Fourthly, it removes the link between crafting and grinding - currently there is a self-balancing effect between the maximum rank of the combat characters, and the maximum equipment provided by the crafting carachters. Destroying that link would effectively invalidate the purpose of crafting characters at all.
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Post by llapgoch on Jun 26, 2017 8:15:53 GMT -5
Is it possible to have a npc that can upgrade armour/weapons etc? Currently there is only one pc I can go to to upgrade and it's likely he doesn't gain any xp from my levels needs. This would benefit all newer people joining the server and serve as a gold sink. As well the cost could be higher than a pc would charge thus making crafter sorts of characters more in demand. edit-only one pc I can go to for my armor. This is more of a suggestion than an aesthetic QOL thing. The more practical solution would be to have more PC crafters. Having an NPC capable of upgrading gear has a multifold effect, all rather negative (at least from a crafting sustainability standpoint): Firstly, it would set an upper bound on the prices that PCs can charge, and thereby fixes the profit margins of crafting focused characters: Why go to a PC who charges more then the NPC? Secondly, if an NPC can do it now, that will almost always take precedence over a PC doing it later: Players are notoriously impatient beasts, and a slight fee for instant results is almost always a win. Thirdly, If the item is simply upgraded, regardless of mod combinations, or such, the impetus for team-craft is lower: the possibility would exist to make a low ranked fully modded gear with no investment, and have the NPC rank it up for you. Fourthly, it removes the link between crafting and grinding - currently there is a self-balancing effect between the maximum rank of the combat characters, and the maximum equipment provided by the crafting carachters. Destroying that link would effectively invalidate the purpose of crafting characters at all. 1)A markup could be decided that would make it more economical to go to a crafter pc. 2)My suggestion would be armor/weapon upgrade improvements, not actual addition of spikes or any of the things that you add to weapons and armor. Those would be crafter added only. 3)They could if they want to spend the cash but it would still be more economical to go to the crafting pc. As well a cap could be set on how many ranks a weapon/armor could be improved, maybe even checked against the pcs ranking in it or just the rank of the armor itself. And as a final point to this I'm thinking about the lower level people here who for whatever reason cannot line up their schedule with a crafter or even what happens if a crafting pc just disappears from the server. 4)There would still be massive incentive for crafting. That would never go away. From pcs being the only ones able to mod the armor/weapon to the npc being unable to ugrade the ranks past...30?40?50? I'm really unsure of what the cap should be but that could be hashed out. I don't see this as a negative at all. It improves the experience for the lower levels and gives them the ability to at least keep their gear up to date while still seeking out the crafters for mods and cheaper prices. With at least upgrading available to a certain level they would be able to experience more content.
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Post by whyemmdee on Jun 26, 2017 9:10:32 GMT -5
This isn't meant as a discussion thread. Make a separate suggestion post or feedback thread. Having said that, if you want to upgrade your gear without having to involve a PC crafter you should invest in Mercantilism instead and buy your gear.
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Post by nippon on Jul 2, 2017 8:21:07 GMT -5
Instant activation of weapon mods over the current system of expending a round mid combat to activate them, please.
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Post by electrohydra on Jul 2, 2017 10:04:03 GMT -5
I very much second this. For mods that are just buffs at least, like Oil Canister or Nightvision Goggles or such. It feels really bad to waste a whole round to activate one of these, sometimes so much that it's really just not even worth it to activate them mid-combat. Don't mind if they need to be slightly tuned down to compensate.
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Post by gazoo on Jul 4, 2017 12:20:12 GMT -5
I'll third this.
I've been experimenting with various melee clickie mods and the ones I've tested are useless in stealth due to the delay. Some may or may not make sense in Stealth, but none really can be effectively applied in any cases SA from my [limited] testing
When I refer to stealth I mean hiding and pooling, not the rear-whacking feats.
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Post by etrisani on Jul 27, 2017 15:45:01 GMT -5
Minor but important: At the tailor by the sinkhole, can we get better lighting? As the mirror locks you into place for editing appearances, you get poor visibility and camera movement, and even worse lighting for the front of the character. Would be very helpful to see more of the character and without all the colors muted in shadow.
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