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Post by Fuzz on Jul 28, 2017 21:50:46 GMT -5
Remove or adjust "The Goddess Herself" in the Herist Church so that she can either be deleted by a DM or is something you toggle on and off with a placeable, because as it stands she actively drives PCs away with her chat spam and actually makes running a Herist DM event really difficult because it's nonstop clutter ever 5-10 sec.
Would also help if we take a look at the full script of what she says, since a lot of it is off from the finalized lore/stuff that was used for Triumvism.
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Post by Serena on Jul 29, 2017 12:55:22 GMT -5
I'd like to second the suggestion of adding a henchmen in Newport as well, if possible, having to run back to Calidor upon death kinda makes dying there twice as bad :°D
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Post by Fuzz on Jul 29, 2017 13:54:52 GMT -5
I'd like to second the suggestion of adding a henchmen in Newport as well, if possible, having to run back to Calidor upon death kinda makes dying there twice as bad :°D We need more henchmen in general. Lot of places they can easily be added.
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Post by Lugwy on Jul 29, 2017 18:06:42 GMT -5
I would also like to float the concept of modular henchmen, where you can adjust what role in the party they could fill via dialogue options (or something similar). Something like:
Picking the options would make his character when hired to become a sword-and-boarder, a gunman, or a demolitionist respectively. Not sure if it's doable but I thought it would be nice to have.
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Post by llapgoch on Jan 8, 2018 0:23:49 GMT -5
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Post by Psionic-Entity on Jan 9, 2018 11:06:26 GMT -5
Overall I think the weight limits on engines are much higher than what you'd consider realistic, so I view the weight thing as more of a balance concern than a realism one. There's also the fact that nwn2 only supports weights in increments of 0.1 lbs, so bullets can either be 0.1 or 0.2. If bullet weight is a playability/balance issue then the only real option is to look at how good the ammunition belt is, because that system supports giving "weight discounts" for large amounts of bullets.
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Post by llapgoch on Jan 19, 2018 21:19:56 GMT -5
If bullet weight is a playability/balance issue then the only real option is to look at how good the ammunition belt is, because that system supports giving "weight discounts" for large amounts of bullets. I would suggest this then as well as reducing the weight of the magazine which is over 4 pounds each. 4 pounds is absurd. .9 to 1.1 at best.
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Post by Serena on Jul 20, 2018 7:20:21 GMT -5
Would it be possible to lower a bit the automatic crossbow weight? Unmodded it currently stands at 20lbs (versus the 8lbs of almost any other firearm), and using it kinda forces you to decide whether you'll be able to run or shoot in a dungeon
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Post by Serena on Dec 15, 2018 8:58:55 GMT -5
Not sure if this topic is still monitored, but another suggestion I'd have would be about simple bags one can access anywhere, to reduce inventory clutter. Unlike the storage boxes they'd not influence item weight, but would allow people to just sort their carried load as they go. For example, I'd just love to be able to put lockpicks, skinning knife, extractor and spare weapons/equipment somewhere instead of having them around the inventory all the times.. not a life changing item, but hey, I really miss bags :°D (I'd eventually also suggest changing the storage box icons into actual boxes instead, as to be able to tell the difference)
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