jakunen
Gumshoe
Developer
Posts: 81
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Post by jakunen on Jul 11, 2015 9:02:12 GMT -5
I'll start it off by saying a character description editor would be a good addition. I second this concept. Preferably a system that doesn't make us re-write the entire description anytime we want to fix/change something. In lieu of creating it from scratch, a slimmed-down (pictureless) version of the KEMO bio works great.
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Post by Fuzz on Jul 11, 2015 9:54:38 GMT -5
Sittable chairs in all the inns would be good. The KEMO animations aren't necessarily user friendly in their setup.
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Post by shrewdcrow on Jul 11, 2015 11:06:42 GMT -5
Leif sells Lanterns, but does not sell the oil needed to make them work.
Leif needs a shipment of lantern oil to sell with his lanterns.
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Post by Psionic-Entity on Jul 11, 2015 12:22:08 GMT -5
- Big descriptions are in the works but also not critical enough for me to promise them this weekend. Maybe over the week if nothing huge crops up. - I don't want to bog down the server with chairs. Added a quick chat command %chair that you can use when positioned over an environmental object to sit on. I'll figure out some UI for this later. - Leif's got oil as of next server update.
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Post by drunkensolamnic on Jul 12, 2015 9:00:00 GMT -5
I've found a number of arch-ways supporting overpasses in the Trade Quarter. I'd like to suggest these be set up with walk-mesh as they'd make great little concealed spots for shady dealings. I dont know if the toolset allows it though?
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Post by Rekov on Jul 12, 2015 9:57:20 GMT -5
I've found a number of arch-ways supporting overpasses in the Trade Quarter. I'd like to suggest these be set up with walk-mesh as they'd make great little concealed spots for shady dealings. I dont know if the toolset allows it though? The walkmesh works like a function with (x,y) input and z output. What that means is that you can only ever have one vertical position of the walkmesh for any given position in an area. The game simply doesn't support having walkmesh over other walkmesh. It'd be awesome if it did though.
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Post by fallensuns on Jul 12, 2015 11:40:56 GMT -5
Ability to mass-buy potions, lockpicks, etc. Please.
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Post by kingofaquilonia on Jul 12, 2015 11:42:39 GMT -5
Few suggestions...
Damage you deal and damage you take needs to be normalized to some extent. I'm fighting things and sometimes I'll take no damage or 4 and then all of sudden something with a short sword hits me for 19 and its not even a critical.
My other suggestion is.... more spots to tailor the appearance of your stuff as well as making a copy to other side option. Where you are working on one shoulder piece...you make the colors and all that and then can hit the copy to other side button to copy that shoulder piece to the other side.
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Post by fallensuns on Jul 12, 2015 11:44:18 GMT -5
Few suggestions... Damage you deal and damage you take needs to be normalized to some extent. I'm fighting things and sometimes I'll take no damage or 4 and then all of sudden something with a short sword hits me for 19 and its not even a critical. My other suggestion is.... more spots to tailor the appearance of your stuff as well as making a copy to other side option. Where you are working on one shoulder piece...you make the colors and all that and then can hit the copy to other side button to copy that shoulder piece to the other side. +1 on normalizing damage. I sat there and took 4 bolts for 20 damage each from a Crossbow Skeleton, I'm wearing heavy plate with a shield and got 4- shotted at level 2, in a party of 2.
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Post by greypawn on Jul 12, 2015 13:01:31 GMT -5
I want cigarettes. It will improve my quality of life.
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Post by clangeddin on Jul 13, 2015 6:48:48 GMT -5
I took a wrong ability by mistake during level up (I'm a tank and picked the stealth by accident) and I already feel like restarting from scratch. Is there any way to add a "undo" on ability select or at least a confirmation message?
((On a side note, if a DM would be so kind to help me undo that mistake.... *winks*))
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Post by drunkensolamnic on Jul 13, 2015 7:59:06 GMT -5
Take a look at the naming/numbering conventions for the ability progressions. While it seems like it would make sense on a chart instead of a list, while looking at them in the character sheet IG it was very hard to tell what order they were meant to be taken in.
To clarify you go from Bargaining 1, 2, 3 to Appraiser 4, 5, 6 and Trusted Buyer 1, 2, 3. However they seem to be taken in the order of B1, B2, A 4, TB1, B3, A5, TB2 etc.
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Post by whyemmdee on Jul 13, 2015 9:33:27 GMT -5
I took a wrong ability by mistake during level up (I'm a tank and picked the stealth by accident) and I already feel like restarting from scratch. Is there any way to add a "undo" on ability select or at least a confirmation message? ((On a side note, if a DM would be so kind to help me undo that mistake.... *winks*)) This will be implemented later on. You'll be able to re-train your abilities for a fee in-game.
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Post by drunkensolamnic on Jul 13, 2015 9:55:39 GMT -5
I love the bonus xp pool. It'd be nice to know when its being used and for what though, if that calculation could be sent to PCs in the yellow text too? Its more a matter of curiosity and it may help us bug report anything wrong with the system if we can see it for at least a while in beta.
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Post by Kitsunenotsume on Jul 13, 2015 17:36:48 GMT -5
- Leif's got oil as of next server update. $25.0 seems like a lot of money for a stack of 50 lamp oil, particularly when starting out. Perhaps he could sell either smaller bulk packages (5 or 10 packs), or offer the 'purchase-count' popup window like some of the other stacked goods.
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