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Post by Kitsunenotsume on Aug 10, 2015 0:42:52 GMT -5
Another suggestion, possibly to help with the crafting issue for the time being:
Don't have the crafting UI auto-clear after making an item, but leave the pattern up. Then have a button to "Clear all modifications", or let the user select another item, which clears the modifications anyway.
This should particularly help for potions, but also repeat orders, by cutting down on the back-and-forth between UI panes.
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Post by AusGre on Aug 10, 2015 20:48:48 GMT -5
I would like to see more outskirts of city areas, maybe farmland or even grasslands. Eventually maybe even houses that players can own. One of my favorite things on servers is to explore the areas, to add on.
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Post by kingofaquilonia on Aug 10, 2015 22:26:14 GMT -5
New page... time to suggest great axes again *coughs* and another kind of edge... not sure what we'd call it... maybe just take one out of comic books and say vibranium . Weapons it'll ignore a portion of armor passively perhaps and on armor it'll give a small amount of flat DR.
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Post by Kitsunenotsume on Aug 11, 2015 13:32:40 GMT -5
I think it would be convenient if tailoring patterns of the same type could be used to change the appearance of each other. Since once you make a change to the tailoring schematic, it is fixed (there is no, "Reject changes" option only "Save and back to menu"), it would be nice to be able to back-up appearances before making modifications, or simply to share appearances without losing the original.
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Post by ladylightning on Aug 12, 2015 3:26:17 GMT -5
I think the nice part of that UI is the lack of vanilla borders for the main hotbar. Those take up screen space and add nothing. I'm all for the minimalistic, transparent squares!
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Post by Rekov on Aug 12, 2015 6:43:41 GMT -5
I don't know whether or not this is at all possible, and I certainly wouldn't think it a priority, but it would a really neat QoL improvement if we could pin a few skill progress bars. I envision having radio buttons next to each skill on the character sheet. When they're selected, just the progress bar for that skill would be opened as it's own UI pane, which could then be dragged somewhere and left to see.
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Post by ladylightning on Aug 13, 2015 0:59:03 GMT -5
Mhm. Or a counter for sneak attack damage buildup as a UI widget!
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Post by modular on Aug 17, 2015 11:41:48 GMT -5
Please fix the light in the tailor's shop. It is a different color and shade of light that makes armor colors look completely different from how they look everywhere else in the mod, and having to correct for that is super annoying.
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Post by beets on Aug 19, 2015 0:05:17 GMT -5
So, after having just almost ruined a really good cultist run, it would be nice if the gong in the Cultist dungeon couldn't be used after killing the boss, or if the loot pile was at least separated from it. It might save people who haven't run it yet some angst in the future. I didn't realize they were two separate objects until it was too late. Also, sorry again to the people who were in that run with me.
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Post by Psionic-Entity on Aug 19, 2015 0:21:14 GMT -5
Yeah I'll put in a fix for this next update, was supposed to have stopped doing that ages ago.
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Post by kingofaquilonia on Aug 19, 2015 9:27:06 GMT -5
It's all good Beets we survived <3
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Post by modular on Aug 19, 2015 11:25:39 GMT -5
It would be nice to have an object renamer that could hold a persistent name and be changed when necessary - rather than having to type out an item name fifty times when someone orders tons of potions.
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Post by Lugwy on Aug 19, 2015 12:00:06 GMT -5
Shooting for the moon here, but... ...Wouldn't it be lovely to have a chair-sitting pose that doesn't give you a cloak wedgie?
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Post by Rekov on Aug 19, 2015 13:10:54 GMT -5
Shooting for the moon here, but... ...Wouldn't it be lovely to have a chair-sitting pose that doesn't give you a cloak wedgie? Somewhat along those lines, it would neat to have different variants of the KEMO 'Sit on Object' animation. Cross legged would be nice for sitting entirely on surfaces, and laying down for beds/benches/tables. I haven't been using the %chair thing a lot because it's weird to have arms on invisible armrests.
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Post by judicator on Aug 19, 2015 13:27:13 GMT -5
Shooting for the moon here, but... ...Wouldn't it be lovely to have a chair-sitting pose that doesn't give you a cloak wedgie? Somewhat along those lines, it would neat to have different variants of the KEMO 'Sit on Object' animation. Cross legged would be nice for sitting entirely on surfaces, and laying down for beds/benches/tables. I haven't been using the %chair thing a lot because it's weird to have arms on invisible armrests. The Heed's PC tools that were added in a recent update accommodate some of this.
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