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Post by kingofaquilonia on Aug 27, 2015 17:26:46 GMT -5
So this is a thread for people to help me brain storm more mods for blacksmithing... because Axel is well... the blacksmith for the server basically but its getting boring because already have all the mods I'm going to be able to get other than 2 more edge types....
Problem is ... I can't really think of any other mods that will fall under blacksmithing and not engineering so I'm hoping you guys can help!
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Post by electrohydra on Aug 29, 2015 19:50:55 GMT -5
This is going to be sooooo japanese-y but Folded steel?
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Post by Fuzz on Aug 29, 2015 21:57:32 GMT -5
Blades: Serrated blades (can debuff armor on hit for a short time) Blood grooves (cause bleeding) Claymore-specific: Extended Hilt (Better leverage, gives +2 min damage)
Axes: Hooked Head (Similar to Shield Hook, bonus vs Block and chance to knock out of block)
Polearms/Spears: Counterweight (Improved Block)
Shields: Weighted Boss (knockdown bonus)
Metal Armors: Beveled Plating (Bonus Armor vs Piercing weapons) Shoulder Spikes (Bonus Damage to knockdown attempts) Reinforced Riveting (Sonic Resist) Guttered Seams (Acid Resist)
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Post by kingofaquilonia on Aug 29, 2015 22:00:22 GMT -5
Shields and armor falls under armoring but those are cool too!
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Post by ladylightning on Aug 30, 2015 3:55:05 GMT -5
'Blood grooves' neither cause bleeding, nor are actually for blood. They're there to spend less metal on each sword, and lighten the blade for swifter strokes.
If anything 'Serrated Blades' would cause bleed, as serrations are for ripping and tearing flesh, not sawing metal -- a serrated sword is not a hacksaw. Though as a penalty, they should have -1 Block penalty, as the serrated teeth are quick to snap and break during the clashing of steel.
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Post by Fuzz on Aug 30, 2015 7:54:55 GMT -5
'Blood grooves' neither cause bleeding, nor are actually for blood. They're there to spend less metal on each sword, and lighten the blade for swifter strokes. If anything 'Serrated Blades' would cause bleed, as serrations are for ripping and tearing flesh, not sawing metal -- a serrated sword is not a hacksaw. Though as a penalty, they should have -1 Block penalty, as the serrated teeth are quick to snap and break during the clashing of steel. Blood grooves were actually originally designed to prevent vacuum when you stabbed someone, because without them if you stabbed someone in a body cavity you could end up making a smooth seal against the blade and it'd slow down you pulling the blade out. To counter this you normally twisted the blade to gouge the wound and let air in, but if you were between ribs or in a gap in their armor that wasn't wide enough to twist the blade that wasn't practical, thus necessitating a groove to release the vacuum. The reduced weight and materials are a nice side effect. The effects were quick suggestions, though. They'd all need some ironing out.
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Post by judicator on Aug 30, 2015 9:47:12 GMT -5
No, their only purpose is to lighten the blade. Other purported uses are myths.
Blood Groove (Fuller) Weight reduction
Serrated Edge Wounding damage on critical hit
Hooked Head (Similar to Shield Hook, bonus vs Block and chance to knock out of block) Yeah, if halberds have this, no reason for axes not to. (They don't?)
Weighted Pommel Bonus damage to Pommel Strike attacks
Counterweight I like this one (improvement to block), but make it available to everything but hammers/axes.
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Post by kingofaquilonia on Aug 30, 2015 10:20:06 GMT -5
'Blood grooves' neither cause bleeding, nor are actually for blood. They're there to spend less metal on each sword, and lighten the blade for swifter strokes. If anything 'Serrated Blades' would cause bleed, as serrations are for ripping and tearing flesh, not sawing metal -- a serrated sword is not a hacksaw. Though as a penalty, they should have -1 Block penalty, as the serrated teeth are quick to snap and break during the clashing of steel. Blood grooves were actually originally designed to prevent vacuum when you stabbed someone, because without them if you stabbed someone in a body cavity you could end up making a smooth seal against the blade and it'd slow down you pulling the blade out. To counter this you normally twisted the blade to gouge the wound and let air in, but if you were between ribs or in a gap in their armor that wasn't wide enough to twist the blade that wasn't practical, thus necessitating a groove to release the vacuum. The reduced weight and materials are a nice side effect. The effects were quick suggestions, though. They'd all need some ironing out. This is actually a common misconception , it was not to prevent a vacuum. your sword isn't going to get stuck in someone. Lady lightning is correct in the reason why. That being said! I don't care I just want more blacksmithing mods so blacksmithing is fun for me again. Though it'll prolly be another few weeks before I can get through level 29 of blacksmithing to 30 with how little XP I get for deconning weapons. Also Halberds and all forms of axes already get shield hook.
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Post by Fuzz on Aug 30, 2015 11:04:12 GMT -5
I don't care I just want more blacksmithing mods so blacksmithing is fun for me again. Though it'll prolly be another few weeks before I can get through level 29 of blacksmithing to 30 with how little XP I get for deconning weapons. Also Halberds and all forms of axes already get shield hook. Look at the last set of patch notes.
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Post by kingofaquilonia on Aug 30, 2015 11:13:22 GMT -5
metals being added is definitely cool just need to actually level blacksmithing. I've been at 29 blacksmithing for close to a month at this point. While I watch so many other people start to catch up to Axel's level of skill and in Bruce's case with the MASSIVE amounts of armor available to decon even surpass me to 30 despite my huge lead.
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Post by judicator on Aug 30, 2015 13:35:27 GMT -5
Nothing wrong with people catching up or passing you. It's a beta; the more hands on a given system, the better.
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Post by kingofaquilonia on Aug 30, 2015 14:08:30 GMT -5
The point is there is no reason for me to have been passed when I'm just as active as said players. Right now the crafting XP system is stacked towards...everything but blacksmithing and armoring most of all.
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Post by scarlet on Aug 30, 2015 14:10:30 GMT -5
The point is there is no reason for me to have been passed when I'm just as active as said players. Right now the crafting XP system is stacked towards...everything but blacksmithing and armoring most of all. Everything BUT blacksmithing? Tried leveling up engineering? Blacksmithing is not even close towards being at the bottom of the barrel.
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Post by kingofaquilonia on Aug 30, 2015 14:20:52 GMT -5
Leveling up engineering is actually very easy as you can decon anything with an engineering mod for XP as well as crossbows.
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Post by scarlet on Aug 30, 2015 14:26:15 GMT -5
Ah yes, all those crossbows and engineering modded items that just drop like candy. Totally more common than say.. all the melee weapons. Yep, you are totally right, engineering is far easier to level than say blacksmithing due to the fact that crossbows can drop.
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