Post by electrohydra on Oct 20, 2017 16:39:49 GMT -5
I was looking these over today trying to figure out what I can do now that stealth is changed, and a lot of dual-weilding's active abilities seem quite bad. Comparing to One-Handed and Two-Handed, which both give significant bonuses on their active abilities, dual-weild's actives seem to barely be better then auto-attacking, if not sometimes worst. It's a general thing, but some of the worst offenders listed as example...
Rending Strikes III : An attack at 25% damage will almost never pierce armor, and even getting it is far from certain. This is only a tiny increase over auto-attacking (both make 4 attacks) unless the PC is rank 50 in which case you are losing a main hand attack (which is probably better then the 25% damage attack). You can also replicate it (with no stamina cost) by auto-attacking with a rank I ability, Two-Weapon Rend.
Dual-Charge I : For a stamina cost, you get a movement speed increase which only works when going towards an enemy, which is pretty situationaly useful. They might shoot you 1 fewer times if they are ranged. You also sacrifice one main hand attack, which severely reduces your damage. The same ability on Two-Handing gives you +50% damage and +2 AB.
Pouncing Charge V : For a stamina cost, you get a movement speed increase (as above). You sacrifice one main hand and one off-hand attack for a tiny chance of dealing 10 wounding damage. This is probably a DPS decrease. And this is a tier 5 ability.
These are just the ones I picked because it was easy to make comparisons, but almost all the feats in those two lines feel like they are barely better then auto-attacking (And certainly not worth the stamina and feat costs.) Only Whirlwind Attack is hard to gauge because it's hard to say how good the AoE factor is (But I suspect not that great). The easiest comparison is with the Bull Rush line in Sword-and-board, which does higher damage while also adding significant effects on top.
Rending Strikes III : An attack at 25% damage will almost never pierce armor, and even getting it is far from certain. This is only a tiny increase over auto-attacking (both make 4 attacks) unless the PC is rank 50 in which case you are losing a main hand attack (which is probably better then the 25% damage attack). You can also replicate it (with no stamina cost) by auto-attacking with a rank I ability, Two-Weapon Rend.
Dual-Charge I : For a stamina cost, you get a movement speed increase which only works when going towards an enemy, which is pretty situationaly useful. They might shoot you 1 fewer times if they are ranged. You also sacrifice one main hand attack, which severely reduces your damage. The same ability on Two-Handing gives you +50% damage and +2 AB.
Pouncing Charge V : For a stamina cost, you get a movement speed increase (as above). You sacrifice one main hand and one off-hand attack for a tiny chance of dealing 10 wounding damage. This is probably a DPS decrease. And this is a tier 5 ability.
These are just the ones I picked because it was easy to make comparisons, but almost all the feats in those two lines feel like they are barely better then auto-attacking (And certainly not worth the stamina and feat costs.) Only Whirlwind Attack is hard to gauge because it's hard to say how good the AoE factor is (But I suspect not that great). The easiest comparison is with the Bull Rush line in Sword-and-board, which does higher damage while also adding significant effects on top.