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Post by Rekov on Sept 5, 2016 20:47:29 GMT -5
I can't speak to what actually happens since I only see my own character sheet, but it seems like everyone in the party is given the chance to detect it each round someone is close, until one person finally does, and that person gets all of the xp.
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Post by kaincallavis on Sept 5, 2016 21:09:56 GMT -5
It's been barely 2 weeks and we already have players in the mid 20s. Granted, progression gets slower the further along you get, but I think we're currently in a good spot because there's always something more to aim for. If we speed things up, at the rate some players are going now they will already be hitting 100ish skills by probably Xmas, if not earlier, and at that point, where do you go? The journey is the point, not the end, and while we do have plenty of 100+ content with more being added and planned, there's something to be said about getting there... call me old fashioned, but I'm of the school where the journey is the bulk of what you do, and getting a skill to 100/getting to max level is a true accomplishment that makes you stand out, not just something that everyone has to do. Maybe it's the 80s gamer in me, I could give a veritable lecture on how gaming trends have ruined people's scope of how progression should work by making games easy to beat, but I digress. This... Distill it, concentrate it, mix it into your drink because every drop is true and speaks volumes... 100% agree. Seriously, I've gone on the pseudo-rants about the differences in games from then to now. You don't want to get me started. But seriously. This.
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Post by kaincallavis on Sept 5, 2016 21:12:03 GMT -5
Side note:
I do think detect needs to be skilled up some... we, the mid-level 20s are now reaching places where it is simply impossible to detect traps and, in some rare cases, loot nodes.
It's not as though we have not been utilizing the skill to the fullest, dozens of spiders/bandits/crypt/factory runs detecting as much nonsense as we can...
It just goes up far too slow or it needs other ways to level it.
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Post by Kaybrie on Sept 5, 2016 21:18:11 GMT -5
I can say with certainty that I only gain detect EXP when I run solo. That is literally where all of my detection EXP has come from.
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Post by Lugwy on Sept 5, 2016 21:29:21 GMT -5
To echo Kaybrie, Detect and Lockpicking EXP is a significant part of why I go alone. I gain less Detect EXP in groups than if I went and spotted all the chests and traps by myself.
I'm open for the possibility that it's just unlucky rolls on my end, but it may be worth testing to see if the Detect script is working as P-E intended.
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Post by Fuzz on Sept 5, 2016 23:24:40 GMT -5
Seems pretty clear that Detect in particular needs to be looked at since it's not naturally scaling up with the other skills.
Engines is supposed to be Chrono Trigger, not an FF game. Someone gets that metaphor with regard to grinding.
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Post by eba on Sept 6, 2016 2:14:26 GMT -5
Detect's leveling is a problem. Detect simply goes up too slowly.
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Post by Rekov on Sept 6, 2016 17:51:33 GMT -5
Detect's leveling is a problem. Detect simply goes up too slowly. Being able to detect stealthed mobs has certainly helped some, though.
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Post by Rekov on Sept 10, 2016 20:35:33 GMT -5
Detect is still quite slow. With bonus XP for the whole duration, I got a grand total of 432 sXP during a run of spiders, with my character detecting every loot drop that came. My detect is still at 14, compared with my highest combat skills at 26/28.
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Post by Kaybrie on Sept 10, 2016 22:35:21 GMT -5
Going through zones building my lockpicking/detection today, I went from 16-21 lockpicking in the time it took me to get from 8-9 detect. This was solo play so I was detecting and picking on a 1-1 scale, in dungeon's that were all level 20+
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