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Post by guest on Sept 11, 2016 14:49:59 GMT -5
Hi I have just been trying things out. The inn keeper said go to the grave yard. When I'm there it's quite hard, okay fine, then I loot some treasure and a schematics and I am scared I'll lose it if I die so I head to the exit. Outside a skeleton jumps up out of the ground and wacks me for like 79 points of damage, I try to run to the exit but unfortunately it lands another blow for 16 and I'm done.
All of the merchants sell things like (20) and (30) items and out of my pay grade. So I find a sewer that leads to the old tutorial area I got out of, except the mangy sewer wolves seem slightly harder than I remember but I have better skills I think 1 to 5. So I'm wondering is this like elder scrolls where the world levels up with you?
My next thought is to try crafting but it seems like I would need more skill points to make better equipment meaning I need to burn extra dollars on low grade equipment and ultimately spend more than just saving and buying?
Is there a quest line I missed or some sort of strategy?
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sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Sept 11, 2016 16:13:44 GMT -5
Well, one thing I'd say is that a lot of content here is angled more for group play, so finding someone to run an area with, or hiring on an npc (which would just affect loot gained from containers every once in a while) would really help things out for ya. Other than that, there's a bandit area in the sewers that might be better for ya, and can pay fairly well, but I'd also give the original advice about a running buddy or npc help. Also depends on what sort of build you're working on.
Also, to answer your question, as far as I know, yes the world does level with you
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Post by Psionic-Entity on Sept 11, 2016 16:30:42 GMT -5
In dungeons the world only levels with you if you're between the minimum and maximum levels indicated in the area text, otherwise it's capped at either end.
The guy at the sink hole should probably be updated a bit. The easiest dungeon on the server is the beetle cave between Beggar's Cross and the Trade Quarter, and the next easiest is a bandit hideout in the sewer under the eastern section of the Trade Quarter. If your character isn't a melee warrior type then it's usually best to hire a henchman at the sink hole before heading out so you have someone to hold melee aggro and soak some hits.
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Post by Kaybrie on Sept 11, 2016 16:35:21 GMT -5
Beginners tips;
1) Hire a Mercenary. If you go into the Sink Hole tavern in the Trade District there are 4 mercenaries who can accompany you and help you on your travels, they're especially helpful at low level's of play when you're not sure of your build. Richard is the tank, Enid is the Medic, Leira is the Damage Dealer, and the gnome throws grenades.
2) Find and talk to other player's about crafter's, they can custom make gear to any level they can craft and they'll do it substantially cheaper then any of the stores. (Don't let them talk you into mods you can't afford).
3) Graveyard is one of the best starting zones to grind at, highly recommend bringing a bludgeoning weapon and a slashing weapon to overcome the different Undead's forms of DR.
4) Make friends with players, a lot of content on the server is group-oriented, while you can get by solo, going with groups will always yield more loot, more exp, and be safer overall.
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Oyo
Just Wandered In
Posts: 7
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Post by Oyo on Sept 16, 2016 5:56:33 GMT -5
I will share my personal experience and my wife has pretty much same opinion on how starting is rough lightly said, I would rather describe it hostile to new players and I would quit during tutorial if I did not have friends playing here already.
Starting is indeed rough.Yes it is understandable that this game and server should be played in a group to have best benefit and fun. However, when you start you do not have a group, new player does not have people to play with, and tutorial has no directions, waypoints on the map, and is most of the time pitch black so I had trouble a lot, it felt like playing the end game content, and not a welcome to the server. Darkness can be displayed blue or violet, it does not have to make player oocly blind, even horror survival games are not as pitch black as this. This is okay for later dungeons where you need to gear up with light sources like potions or torches and lanterns, but not for the tutorial, not for welcoming new players. And I have feeling that this may repel, and probably did, the new players who visited and will visit without knowing anyone. If the only thing they can see is their character by holding Z they will quit. After I survived playing tutorial holding my finger 95% on Z so I can see at least my character in all that darkness, I saw how beautiful maps outside of tutorial are, there is some serious work done here with the maps, it would be shame that darkness covers most of them, hiding their enjoyable view and beauty. If it is age of electricity and lights, it should, in my opinion, have better visibility than D&D universe, but its really opposite compared to other nwn2 servers I was in. Need to pin point dungeons on the map, mark them with waypoints and their "level range" so new players know where they could go. Inside dungeon waypoint transitions. But keep "premium" dungeons hidden that they need exploration or search to be discovered later on once players get more familiar with the server, for more experienced players. There was this spider dungeon at bottom edge of a map that has no way point, its entrance cannot be highlighted, and it cannot be found unless shown to you by others or you happen to wander just down there to mouse over it to see that it exists. Who knows how many things like that are out there and I would have to run with my mouse over every corner of the map because Z does not work on them and there are no waypoints. Just as the character progression, the dungeons is what makes this server unique and gives it personality and gives the server its identity and its really well done, its a great work. There is simply no reason that all that great work, this masterpiece, is not obvious to new players. I could not see it (I could not see almost anything), I had to go through thorns and pain and invest hours of struggle. First impression is very important and it left sore taste on me while starting. I am glad that all that struggle paid off at the end, but many new players may not have stubborn friends playing here already to hold them for hand while starting like it was done with me.
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