|
Post by kaincallavis on Oct 7, 2016 18:21:41 GMT -5
Caps for funzies... no really any DM is welcome to edit this or make their own. Maybe sticky this, or add a section in development along side bugs/suggestions called feedback...
The purpose of this thread is to enlighten PE.
The team here is KICK-ASS. There are other words like fantastic, but justice is not given through such words. Kickass... yep. But it is a small team. PE, currently, is the one-man-army when it comes to gauging content and trying to adjust.
He has mentioned it is hard because feedback is sparse and he has to go scavenger hunting for it. That's a waste of his time when we all want a change, right?
Leave your feedback here on dungeons. Some of the higher stuff is simply not play-tested so it NEEDS feedback. Beta only got so far people!
|
|
|
Post by kaincallavis on Oct 7, 2016 18:22:58 GMT -5
I'll go first. Shambling mounds are awesome. Laughed my ass off while they kicked my ass... I won't give too many spoilers, but their special ability was spammed a ton. It quickly became one-sided, and their special ability was a lot stronger than the traditional variants you found a zone prior.
|
|
|
Post by kaincallavis on Oct 7, 2016 18:24:08 GMT -5
Wyler still kick some PC ass. Concussion grenades put a tank, and often his melee range healer in a daze... which is "okay" if you have other people that can run up and take over healing. However, when they are daze the enemy tends to entirely ignore "physical boundries" and just shove past the tank to go begin the rape of the rest of the party.
|
|
|
Post by electrohydra on Oct 7, 2016 22:30:24 GMT -5
Not so much a balance issue, but...
Drowners seem to have a LOT of their "power allocation" into their drown/knockdown. There are almost no defenses against it (They have around +5 vs DC 10-ish, maybe 12 with the right skills/mods) and it ignores armor. On the other hand, outside that one special attack, they feel like they're made of paper. If they don't use their special ability a lot (Or you roll lucky and resist it), you crush them. If they spam the knockdown, you better drink up a lot of potions. I feel like the mini-dungeon would be better with a more consistent challenge : Bigger stats on the monsters, but a weaker special ability.
|
|