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Post by Kaybrie on Oct 10, 2016 15:07:15 GMT -5
Could we see the detect difficulty of traps brought down a bit? I have yet to have ever managed to detect a trap outside of the Crypts/Red Lights/Factory.
Traps in the Mines, Wylers, Swamp Cave, or Undercity are all but undetectable, even to fully dedicated spotters with mods and abilities bolstering their search scores.
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Post by kaincallavis on Oct 10, 2016 17:02:06 GMT -5
As I mentioned in the bugs thread.
In gnomes, just as one example: With 31+ detect, still cannot detect a single trap despite waiting for more than 5 minutes next to one of the unlocked nodes.
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Post by Crystal the Critter Princess on Oct 13, 2016 9:15:43 GMT -5
I've been annoyed at how many chests I've found and unlocked only to be immediately hit with a trap that I couldn't see despite checking for it...
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Post by kaincallavis on Oct 13, 2016 13:55:42 GMT -5
It is a bug... trap detection is definitely messed up right now. PE is working on it.
Traps are either set way too high or the detect script is not adequately searching for them.
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Post by Psionic-Entity on Oct 13, 2016 19:21:16 GMT -5
Should have a solution in next update, but keep me posted if it still doesn't seem right.
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