|
Post by modular on Oct 20, 2016 8:48:21 GMT -5
The aability is great on paper, but in practice, it seems to run a little long for most patients, who cancel out of it prematurely to get back in the fight.
I wanted to suggest a reduction of the duration and increase of the healing per trigger.
As a medic, I take great satisfaction in having tools and options - but that doesn't make it fun for the targets to be out of the fight for so long.
So, options:
Front load the HP regen in both quicker and heavier healing ticks, and taper them off through the duration. Same duration, or shortened.
Heavier ticks, fewer, even throughout, shorter duration.
Of the two, I prefer the first option, but these are just initial suggestions.
|
|
|
Post by kaincallavis on Oct 20, 2016 15:50:19 GMT -5
First option feels like a winner...
If one of the heavier DPS is cryo-stasis'ed (yay, words) then the fight staggers on while the dps player's finger starts to spasm over the cancel button...
Often times, the cryostasis, which is meant to be a beneficial skill can turn an ugly fight into a wipe if the dps is that essential and removed from the fight using this option to protect and heal them.
|
|
|
Post by modular on Oct 20, 2016 21:27:37 GMT -5
Also, please give us a smaller button that doesn't block sight of combat, can be moved. A small cancel button with a simple label "Cancel Cryostasis" or something as such, that appears elsewhere?
Players are canceling out just to see what's going on.
|
|
|
Post by modular on Oct 7, 2017 13:36:52 GMT -5
The duration of Medicology 4, Autocryostasis is pretty short - I've had it lapse in one encounter before. It would be nice if it lasted a little longer.
|
|