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Post by drunkensolamnic on Nov 7, 2016 23:02:53 GMT -5
As much as I love this modification for the crossbow, it may need looked at. Its overwhelmingly out preforming the other triggers. Perhaps it should have a stamina cost for its use?
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Post by drunkensolamnic on Nov 7, 2016 23:59:38 GMT -5
To clarify as it stands right now at 0 cost to msyelf aside form a few bolts, I can 1-click kill spawns with this modification. Let alone what someone who has marksmen abilities does using this. The damage potential of 12 shots at -1ab progression is obscene and its becoming obivous as the crossbow get higher level bonuses that this is making the auto-bow with this particular mod superior to any other weapon choice.
I'd recommend either a stamina cost or the number of attacks be dropped to 6 so its only slightly better than a round of auto attacks.
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Post by Kitsunenotsume on Nov 8, 2016 1:09:15 GMT -5
It currently provides 9 attacks, if my count is corect, not 12.
From a design standpoint, the Autocrossbow is a heavily inferior weapon with superior weapon mods.
Without changing the profile of the damage output of the mod, another option is a cool-down between uses, which would let the weapon keep a very high burst damage capacity to make up for the relatively inferior overall weapon, but negate the spammability of the uberdps as the clockwork autofire mechanism rewinds.
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Post by kaincallavis on Nov 8, 2016 1:11:09 GMT -5
It currently provides 9 attacks, if my count is corect, not 12. According to the description it fires "up to 12" -- My assumption is that as your marksman and the item level goes up... so do the amount of shots fired.
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Post by Kitsunenotsume on Nov 8, 2016 1:13:38 GMT -5
I stand corrected: "As a full round action, you can launch up to eight bolts at a single target" <- per the current TLK. Any not-recently modified weapons will have an outdated description, which may say 12.
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Post by Psionic-Entity on Nov 8, 2016 1:17:46 GMT -5
Still needs work,did not realize it had no stamina cost on its script.
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Post by Kitsunenotsume on Nov 8, 2016 1:23:33 GMT -5
Another (likely less popular) option would be giving Auto-crossbows magazines, a-la VanHelsing style:
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Post by drunkensolamnic on Nov 8, 2016 1:47:39 GMT -5
I HATE the mag idea.
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Post by kaincallavis on Nov 8, 2016 4:37:01 GMT -5
Mags are added weight and inconvenience of making a group wait another 30 seconds to a minute after an encounter for you to fill them with bullets, in addition to the limiting factor similar to throwing weapons...
This is ironic chiefly due to the fact that ammo mags were originally designed to be MORE convenient but they are engineered to be less convenient and more cumbersome.
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Post by kaincallavis on Nov 8, 2016 4:38:51 GMT -5
To clarify as it stands right now at 0 cost to msyelf aside form a few bolts, I can 1-click kill spawns with this modification. Let alone what someone who has marksmen abilities does using this. The damage potential of 12 shots at -1ab progression is obscene and its becoming obivous as the crossbow get higher level bonuses that this is making the auto-bow with this particular mod superior to any other weapon choice. I'd recommend either a stamina cost or the number of attacks be dropped to 6 so its only slightly better than a round of auto attacks. I have seen players release a volley of bolts and score 5 or even 6 crits... instantly killing enemies that would otherwise be a very earnest challenge. Ironically, this weapon mod is stronger than some abilities that require 3 feats to obtain
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Post by Kitsunenotsume on Nov 8, 2016 5:08:32 GMT -5
Mags are added weight and inconvenience of making a group wait another 30 seconds to a minute after an encounter for you to fill them with bullets, in addition to the limiting factor similar to throwing weapons... This is ironic chiefly due to the fact that ammo mags were originally designed to be MORE convenient but they are engineered to be less convenient and more cumbersome. There was discussion regarding a single "Click to fill all mags" utility, which if implemented would address the first concern. The latter is that it is easier to fill a weapon with a high number of rounds (say 30-50 rounds) in 2.5 seconds than individually from loose ammo, which they succeed at. No other loose-ammo ranged weapon has a capacity higher than 6, hybrid shotguns cap at 12, while the Auto-crossbow as a mag of 30. Mechanically in Engines, the primary difference is that magazines are for higher RPM weapons and limit total burst damage per fight, and the concern being addressed was that with the (very ammo hungry) mods available to the weapon that it far surpassed other weapons, which is not at all mitigated by the fact that someone with 5000 light bolts in their inventory can use all of them in a single fight, reloading 30 loose bolts every fourth round (or third, with Boltcaster). It is by no means a solution that should be taken by itself, but is certainly an option, and one that should really only be considered once the related bug has been resolved and the new status-quo observed.
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Post by modular on Nov 8, 2016 7:43:16 GMT -5
I had sent a private message through Discord to P-E auggesting a reduction of the number of shots to 6-7 - this would increase the number of activations on a full load, to get the same eventual effect, but then it also improves the lowest AB shots that are eliminated by increasing their AB in a subsequent volley.
And yes, Doc has one shot with the volley lunatics, almost armored madmen.
But the weapon is very feast or famine, and he hits a lot of 0s.
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Post by Fuzz on Nov 8, 2016 9:39:02 GMT -5
I had sent a private message through Discord to P-E auggesting a reduction of the number of shots to 6-7 - this would increase the number of activations on a full load, to get the same eventual effect, but then it also improves the lowest AB shots that are eliminated by increasing their AB in a subsequent volley. And yes, Doc has one shot with the volley lunatics, almost armored madmen. But the weapon is very feast or famine, and he hits a lot of 0s. Not commenting on the discussion, but as a rule for official requests/suggestions this is a terrible way of submitting them and people need to stop doing it. Yes it may be convenient for you guys, but it's extremely inconvenient and difficult to keep track of for us on staff. Send it via forum PM if it's important.
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Post by modular on Nov 8, 2016 9:56:52 GMT -5
I didn't care to open public discussion as I'm known to use the mod. Turns out others opened it, so I brought it here.
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Post by Fuzz on Nov 10, 2016 9:06:38 GMT -5
I didn't care to open public discussion as I'm known to use the mod. Turns out others opened it, so I brought it here. The point was forum PM vs PM on Discord. Don't do the latter, it's a shitty way of reporting things.
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