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Post by fallensuns on Jul 19, 2015 14:50:33 GMT -5
I'm sure I've mentioned this a few times, but Taunt doesn't work at all. NPCs just ignore it.
If possible to make it more effective in an actual combat scenario, any chance of making it instant-cast/effect vs NPCs? Because sometimes a full round is enough to have a dead ally.
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Post by tildryn on Jul 20, 2015 4:01:27 GMT -5
Yes, Taunt is completely useless - even if it did work to take aggro from an enemy, being locked up in that animation for so long sucks really hard. I've had it work briefly on a few occasions, but the mob just goes back to attacking their original target anyway after 2 rounds, and since the cooldown is 5 rounds...it's just not worth it at all.
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Post by sareth675 on Jul 20, 2015 6:08:01 GMT -5
It does also drop the dodge of the enemy, but I can understand the annoyance with the pulling effectiveness and wind up time of the skill. Making it an instant activate shouldn't make it... broken or anything.
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