Post by gazoo on Feb 7, 2017 18:58:32 GMT -5
1. Normal Vodoyani have a Creature Special Ability that they often cast every round.
This auto-hits 3 times for ~30-60 physical damage (7-20? per single). Once cast it always hits...even if you get distance while they are casting it. (Armor and block has no mitigation of this attack)
They often cast it every round, and from blocked positions.
One of these can take you out in 2-3 rounds, in spite of injection healing! They are always in numbers of 2-4, when encountered. Usually you encounter 1 warrior or a number of these normal ones. If the spawn is the warrior, there is a chance to survive.
(Vodoyani warriors are fine.)
2. The Electric eel is a bit over the top. ~20-40 electric chaining/distance damage every round + physical dmg and it's got very high HP. IMHO, It's more dangerous than the Blue Dragon or the Tier 3 Diver for survival, considering the environment (Slow movement, slow healing, no other elemental options other than the ~60s elemental potion for defence via injector - and the eel moves fast in the environment, relatively)
I'd suggest it's got the characteristics of a BOSS for that particular environment.
I've always been down there solo, but if these spawns adhere to the EoA philosophy of multiply-spawns-by-number-in-party...this makes it unworkable.
Edit: I should mention that I've been down there many, many times to complete hunting sharks and Vodoyani and this is the conclusion I've come to; I've tried many an approach and wrangled with these things quite a bit. Thankfully I'm at 100%, so I write this for future consideration.
This auto-hits 3 times for ~30-60 physical damage (7-20? per single). Once cast it always hits...even if you get distance while they are casting it. (Armor and block has no mitigation of this attack)
They often cast it every round, and from blocked positions.
One of these can take you out in 2-3 rounds, in spite of injection healing! They are always in numbers of 2-4, when encountered. Usually you encounter 1 warrior or a number of these normal ones. If the spawn is the warrior, there is a chance to survive.
(Vodoyani warriors are fine.)
2. The Electric eel is a bit over the top. ~20-40 electric chaining/distance damage every round + physical dmg and it's got very high HP. IMHO, It's more dangerous than the Blue Dragon or the Tier 3 Diver for survival, considering the environment (Slow movement, slow healing, no other elemental options other than the ~60s elemental potion for defence via injector - and the eel moves fast in the environment, relatively)
I'd suggest it's got the characteristics of a BOSS for that particular environment.
I've always been down there solo, but if these spawns adhere to the EoA philosophy of multiply-spawns-by-number-in-party...this makes it unworkable.
Edit: I should mention that I've been down there many, many times to complete hunting sharks and Vodoyani and this is the conclusion I've come to; I've tried many an approach and wrangled with these things quite a bit. Thankfully I'm at 100%, so I write this for future consideration.