sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Apr 9, 2017 2:59:08 GMT -5
This is a general feedback thread for what I've found when doing dungeon runs with various henchmen in various dungeons. For the first:
Dungeon: Swamp Caves Player Character: Carter Crenshaw Henchmen: Richard & Enid
I'll start this off saying that this was the first successful dungeon run that I've had on Carter in a while. Most of the time, Richard or Enid was able to pull enemies off of Carter, and this kept him able to pump out damage, even if thing started out really rocky. At the fort leading into the caves themselves, several ranged enemies managed to get them down quite low, but the henchies pulled through. On several occasions, Enid proved to be a capable source of dps in her on right, which is good, but I did notice one thing- It didn't seem like she ever used her medic abilities. She used her two-handed abilities often, but even going through the combat log, I didn't find any occurrence of her using triage or anything else on Carter or Richard. Maybe she was just getting downed before she could, but even when Richard would be hurting pretty bad, she wouldn't use her abilities on him. I'll do a couple more runs to confirm this.
As a side note, I found that the enemies with ranged weaponry almost, if not always, hit their targets, which could make them veritable pain trains. However, would need to verify this with a few more runs.
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sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Apr 15, 2017 6:53:53 GMT -5
Update- It seems confirmed that Enid won't use her first aid abilities on fellow npcs, opting to deal damage when and where she can.
Also, decided to try a new area today:
Dungeon: Wyler Island
Player Character: Carter Crenshaw
Henchmen: Richard & Enid
Ever since I started taking Richard and Enid out on trips with Carter, this has been the first time when things went extremely poorly very quickly. The first pair of lunatics we ran into wasn't so bad, and they went after Richard and Enid primarily, after Richard managed to pull one off of Carter. Each of the group took a few hits, but it was nothing major. Had a good feeling about this trip. But it was when I encountered the second group that things went off the deep end of bad. Instead of two lunatics, as I thought there'd be, we ran into three, one of which hounded Carter until he managed to make a hide check. By that time, Richard was nearly brought down by the other two lunatics, who after bringing him down, quickly brought down Enid then Carter. As of now I think the main issue was the healing factor- Carter really has no way of providing healing to the npcs, aside from first aid kits, which I feel would be a misuse of time on Carter's part, as he wouldn't be able to heal them enough to make up for the damage they'd be taking, when he could instead poor damage into the enemy. A set of injectors might be needed for runs like these, as well as first aid kits to help heal cumulative damage. But to go back to the updated information, as well, it'd be helpful if Enid pitched in on medicing first, before pumping out power attacks.
However, I'd also ask that others try and see if they find she'll heal other npcs. I'd rather have someone prove me wrong than end up making more work for P.E.
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Post by Psionic-Entity on Apr 15, 2017 19:31:51 GMT -5
Going to try to get Enid healing NPCs in next update, we'll see if that helps.
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