Post by electrohydra on May 3, 2017 0:48:15 GMT -5
I want to start by saying that I really liked the previous set of pet changes. They feel much better to use now, and the following aren't nearly as needed as the previous changes where. But there are still some issues which I feel could be adressed to make it more interesting.
First, the feat tax seems a little high. You need 4 feat lines just to have your pet scale correctly and not become irrelevant at higher levels. That's around a little more then 1/3rd of all your character's abilities, and if we add the other "required" feats (Such as weapon and armor passives), you are left with almost nothing else on your character. Most things you can take just 1 or two feat lines in, which lets you diversify your character a little. I feel like the number of "required" feat lines for pets could be reduced to 3 and it wouldn't break anything (Perhaps by merging Hunt and Guard training, or moving one of the to featless scaling) while letting animal trainers not be forced to dedicate nearly their whole character to it.
The second problem is the leveling up of your animal itself. Whenever you get a new Taming feat, you need to start again from scratch. The result is that your pet is always slightly to veery lower level then your actual skill, reducing it's efficiency greatly.
Three possible solutions, in order of what I think would be best still-good-but-not-as-good :
1. Remove pet levels entirely. Make pets simply scale with AT. Self-explanatory.
2. When you tame a pet, it starts at level X instead of level 1, where X is the minimum AT required to be able to tame that pet. This means that you don't need to tame a level 40 pet all the way from level 1, but training your pet remain important.
3. Greatly increase pet XP when your pet is low level compared to your AT so that it at least catches up to the rank it should be in a reasonable time.
First, the feat tax seems a little high. You need 4 feat lines just to have your pet scale correctly and not become irrelevant at higher levels. That's around a little more then 1/3rd of all your character's abilities, and if we add the other "required" feats (Such as weapon and armor passives), you are left with almost nothing else on your character. Most things you can take just 1 or two feat lines in, which lets you diversify your character a little. I feel like the number of "required" feat lines for pets could be reduced to 3 and it wouldn't break anything (Perhaps by merging Hunt and Guard training, or moving one of the to featless scaling) while letting animal trainers not be forced to dedicate nearly their whole character to it.
The second problem is the leveling up of your animal itself. Whenever you get a new Taming feat, you need to start again from scratch. The result is that your pet is always slightly to veery lower level then your actual skill, reducing it's efficiency greatly.
Three possible solutions, in order of what I think would be best still-good-but-not-as-good :
1. Remove pet levels entirely. Make pets simply scale with AT. Self-explanatory.
2. When you tame a pet, it starts at level X instead of level 1, where X is the minimum AT required to be able to tame that pet. This means that you don't need to tame a level 40 pet all the way from level 1, but training your pet remain important.
3. Greatly increase pet XP when your pet is low level compared to your AT so that it at least catches up to the rank it should be in a reasonable time.