fen
Chesterfields
Morbo finds steampunk quaint
Posts: 56
|
Post by fen on May 14, 2017 23:12:54 GMT -5
Party: Kitara Lovich, Emmanuel Horncaller, Sarah Bishop, Allison Collingswood
1: XP seemed kind of low. The others can probably offer their viewpoint, but I was about 250 XP from leveling marksmanship to 41 going in. We finished the cave with me about 145 shy. I managed 8 XP to marksmanship for one 55 damage crit.
2: The spawn points near the entrance are a bit close to each other. We managed to draw 8 opponents (at least 2 spawns), which seemed to be spawns from both left and right passages near the entrance. which According toModular, that was the second time he's managed to do that.
3: We did not manage to get a single loot nodule. Allison was at 30s with Search 2 and had nothing. Kitara (detect in the 50s if not more) with a monocle had no luck.
I presume the others will offer additional feedback on their experiences.
|
|
|
Post by Kitsunenotsume on May 15, 2017 0:44:44 GMT -5
Regarding #1, do note that XP gains for areas significantly above your current skill rank are greatly decreased (a 15 rank difference, in this case). Knowing XP gained for a skill in the appropriate range would also be a good data-point to add.
|
|
fen
Chesterfields
Morbo finds steampunk quaint
Posts: 56
|
Post by fen on May 15, 2017 10:18:05 GMT -5
I got the complaint regards #1 from other members of the party too, otherwise I wouldn't have mentioned it. They can give more precise feedback if they should so choose.
|
|
|
Post by Psionic-Entity on May 15, 2017 11:23:00 GMT -5
1. Low XP is intentional. Could be a bit overtuned but I don't want the pirate caves to compete with the more interesting areas you can get to by talking to Megan for PCs in the 60-70 range.
2. They're the same spawner but it looks like I incorrectly typed the spawn rules that would make each one 50% of a standard spawn. This will be fixed next update.
3. Looks like I forgot to add loot nodes when I built the area. Also fixed next update.
|
|
|
Post by drunkensolamnic on May 17, 2017 12:48:56 GMT -5
The xp gain for me was something along the lines of about 100xp across 2-handed, block, and heavy armor. Those are 63, 61 and 61 respectively.
|
|
|
Post by Psionic-Entity on May 17, 2017 15:12:29 GMT -5
Too low for a full run even with how small the area is, going to up it next update.
|
|
|
Post by drunkensolamnic on Jun 7, 2017 18:07:13 GMT -5
It still isn't possible to fight the spawns to the right of the cave entrance one at a time. This means its currently a 2-for-1 fight.
|
|
|
Post by Psionic-Entity on Jun 7, 2017 19:18:22 GMT -5
As I said in a previous post they each spawn 50% of an encounter. Are you going solo or with a party?
|
|
|
Post by drunkensolamnic on Jun 7, 2017 20:52:40 GMT -5
It was solo this time.
|
|
|
Post by Psionic-Entity on Jun 7, 2017 21:07:12 GMT -5
I'll set one to 49% of a spawn and the other to 51%, should prevent doubling up against solo PCs.
|
|