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Post by gazoo on May 20, 2017 18:03:14 GMT -5
Since animals (snakes, spiders, wolves, etc) have been touched up ...I'd thought I'd start a HP background thread to see if they might be a bit over-HP'd now. Mostly thinking of the impact on party multipliers to the numbers of spawns.
(I just quickly counted the damage in cbt log and am simply estimating DR from observed reductions. Dmg numbers will be approx., as I just skimmed fairly quickly through the log and added in my head: bleed, damage, fire, etc.)
Plecken jungle tarantula: HP: 220, 230 Armor ?-25 Plecken jungle snake: HP: 330, 280 Armor ?-30
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Post by Psionic-Entity on May 20, 2017 19:04:05 GMT -5
Those seem a bit high, I'd expect a melee combat PC around those levels to have something like 150-200 depending on how specced they are.
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Post by gazoo on May 20, 2017 21:11:36 GMT -5
Swamp 40-55 Grizzly Bear Hp ~530 armor ?-32+ (never got any physical dmg through ..just bleed from armor, concussion dmg) That's one crazy bear!
Edit: I think here that I was counting bleed twice from adding the cbt log text for the armor spikes and then the actual bleed magic dmg. So this bear is possibly more like ~400 HP
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Crags 5-20
Badger HP~130, 140 Armor 0-30
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Crags cave 5-30
Wolf HP~180,155 Armor ?-25+
(I'll note that badger and wolf felt similar to fighting the living trees. No knockdown and stuff, but.....took a while to kill....and I'm ~ twice this crags zone max. level with some equipment and skill....) The zone probably needs a change of range for title, as that's simply crazy for lvl 5 with basic equipment.
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