sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Jun 5, 2017 19:15:48 GMT -5
Fuzz had made these suggestions on Discord, and I rather like them (maining a gunner, I wonder why:P) so I'm posting them here to see what others think:
For a tier 5 ability to the gunslinger tree, how about a pair of activated abilities for one handed and two handed fire arms? For one handed, it'd be an ability that'd be a melee touch attack that could only be used on CC'd targets (knocked down, frozen, etc) for a high stamina cost (on discord, it was mentioned maybe 75-90) for an instant critical, and during this, your defense is greatly reduced, as you're focusing specifically on this one target, and thus making yourself an easier target.
As for the two handed version, it'd be a pair of attacks instead, first one being a knockdown attempt where you hit the person with the butt of the longarm, and if it succeeds, you get a free melee touch attack with your longarm, also dealing critical damage, with a him stamina cost. However, if the attack misses on either attempt, you still waste the bullet, and you still suffer the same risks, with your defense being lowered during the attempt.
While really liking these, I know they're not as balanced as they could be. So, what are people's thoughts?
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Post by whyemmdee on Jun 5, 2017 19:41:02 GMT -5
I'd rather see cool stuff like that available at earlier levels instead of keeping it locked until end-game content.
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sparky
Chesterfields
Wishing Well Repair Man
Posts: 243
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Post by sparky on Jun 5, 2017 20:03:13 GMT -5
Well, the auto crit thing has me thinking late game stuff, but the general idea of it I'd agree would be awesome at lower levels
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Post by Rekov on Jun 5, 2017 21:35:10 GMT -5
Gunslinger I and II definitely could use something more. They're still only useful as prerequisites for the higher tier stuff at this point.
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Post by whyemmdee on Jun 5, 2017 22:36:16 GMT -5
It isn't just about marksmanship, but most ability lines. I'd like to see a few more cool activatable abilities for lower levels so it's not just all passive weapon/efficiency increases until third ranks for most combat skills.
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Post by Rekov on Jun 5, 2017 23:21:05 GMT -5
For Marksmanship at least there seems to be a deliberate split between active and passive abilities. I don't know how solid that philosophy is though.
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Post by Kitsunenotsume on Jun 5, 2017 23:45:20 GMT -5
Every weapon and armor skill has both passive and active abilitity trees.
All armors have 2 passive and 2 actives.
That said, Two-Weapon, Dual-Wield, and One-Hand all have 3 passive and 3 active, with one of each available at rank 1 ; while Unarmed has 3 active 2 passive and Marksman has 3 passive 2 active, and only one tree available at rank 1.
It would not be out of place to have another activated tree for marksman that can be taken at start in addition to Gunslinger; or for that matter for Unarmed to obtain an additional passive ability tree in addition to Stunning Fist.
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