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Post by Ostheim on Jun 10, 2017 7:20:12 GMT -5
So me and a few other newbies tried to help our friend (also a newcomer) with the Legend of Salty Jack quest, not knowing that we all apparently had to have it in our quest log in order to actually do this. Mind you, I was able to assist him with the initial part of the quest, but it was only after we'd spent the money traveling to Plencken and such that we discovered that only my friend with the quest was capable of actually progressing it via dialogue, leaving the rest of us in the lurch.
To top things off, when he came back to check on us, he found himself unable to actually return to the quest zone, so that's a bug too, I guess.
Point being, anyway, that it seems highly inefficient and sort of obnoxious to expect everyone to go through the same exact steps. Maybe doing the initial steps as a group with everyone having it in their logs would work, but I wasn't able to test that this time. This still prevents people from joining a quest in progress, however, at any step along the way. On other servers I've seen people capable of adding newcomers to quests via a widget that adds a quest to another player's journal, but I'm not sure how that would work here.
Regardless, this has been a slightly frustrating experience, and I think it'd be alleviated by making it easier for quests to be per party and not per person.
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Post by leroybrown on Jun 10, 2017 10:30:23 GMT -5
I agree with this. Sarah did this quest with a friend, with the rp that goes with it, but it was definitely muddied up by how it needs to be done solo. We pegged it early on, though, and made sure we were all up to the same point before we went to Plencken.
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Post by Psionic-Entity on Jun 10, 2017 11:40:33 GMT -5
There is no global setting to make quests work in groups, it's just extra scripting work. That being said I can probably work something out so that everyone who's around and has the quest gets set to the next stage when you first add the henchman and again when the first part is turned in at the crate.
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