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Post by drunkensolamnic on Jun 23, 2017 18:44:14 GMT -5
I'd like to suggest this recipe changes from the Firebomb and a unit of oil to the Oil-Flask and a unit of Oil.
List of reasons: 1.) The Fire Wall at early levels is not as effective as the big fire-pool of a normal fire-bomb, though it becomes more useful later. 2.) The T1 ability costs more to use than the T2, and T3 abilities due to the fact it works off the fire-bomb. 3.) Since in many cases the normal bomb is more useful than the wall, especially early on, switching up the recipe to Flask + Unit Fuel allows low-encumberance characters to stream-line their munitions for going down this line. IE: you need oil and oil flasks for the first 3-4 tiers and then need the fire bombs only for Tier 4/5 depending which route you go down.
Secondary Suggestion: Flip the T1 and T2 abilities in Pyro, giving dabblers and fledglings access to the more controlled, weaker fire-damage of a fire-pellet grenade which is easier to use without hurting the party (lower DC on the throw, smaller AOE, body-blocked from friendly targets).
Tertiary Suggestion: Include a -2 to the DC of throwing Fire-Bombs as part of the Fire-Wall ability, so that it can be used more safely, considering how disastrous it is putting a line of fire straight down the hallway your friends are in.
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Post by Kitsunenotsume on Jun 23, 2017 21:28:36 GMT -5
My own suggestions for the ability continue to be: increase the AoE save DC and duration for the Firewall, making it smaller, but cheaper in the long combats, and harder to avoid the damage from.
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