Post by Kitsunenotsume on Aug 5, 2017 0:02:45 GMT -5
Currently all player housing is targeted at the individual, with the ability to show it off to guests, but ultimately limited in that loads of effort goes in, and it needs one person to be online, so it's usually only for private RP, every now and then.
I would like to suggest that player housing could be expanded to include more communal opportunities: empty warehouses that have multiple identical keys held by different people.
As far as mechanics, my general idea would be that a PC would shell out for the space (higher cost than an apartment, obviously) and either as an innate item property, or by using a "Key-Blank" could create an identical copy linked to the same instance to give to another PC. Rent could be handled either by charging key-owners when they enter, or by offering a "Rent Deposit" item near the door that anyone with a key can contribute money into (using a screen similar to the Bank), from which the weekly rental fee is taken first.
The communal space could then be accessed and altered by anyone who has a key, allowing for persistent community areas with mutable furnishings and design.
Another possibility with warehouses would be to let them be accessible to the public via a dialog interface displaying about what warehouses are occupied and making them pseudo-extentions of the open map network.
This could include (at the cost of increasing complexity) the ability to designate the warehouse as "Public" - and thus open to all, or "Private" - in which case the entering-party can do some Breaking-and-entering checks.
I'm not sure how to handle closing the rent on a group space, though the easiest way is probably to have a single individual responsible (like the initial renter), who would be able to handle rent-payments until the suggested group-rent-box could be set up and hand off the responsibility to someone else if they want to stop.
Potential sites could include the Wards, the Docks, and the East Gate - in order of their general notoriety, which would presumably affect price, security, space, and features.
And presumably how often the Wolves decide to check for extra rent payments.
*Leave warehouse unattended, returns to find book-case missing*
I would like to suggest that player housing could be expanded to include more communal opportunities: empty warehouses that have multiple identical keys held by different people.
As far as mechanics, my general idea would be that a PC would shell out for the space (higher cost than an apartment, obviously) and either as an innate item property, or by using a "Key-Blank" could create an identical copy linked to the same instance to give to another PC. Rent could be handled either by charging key-owners when they enter, or by offering a "Rent Deposit" item near the door that anyone with a key can contribute money into (using a screen similar to the Bank), from which the weekly rental fee is taken first.
The communal space could then be accessed and altered by anyone who has a key, allowing for persistent community areas with mutable furnishings and design.
Another possibility with warehouses would be to let them be accessible to the public via a dialog interface displaying about what warehouses are occupied and making them pseudo-extentions of the open map network.
This could include (at the cost of increasing complexity) the ability to designate the warehouse as "Public" - and thus open to all, or "Private" - in which case the entering-party can do some Breaking-and-entering checks.
I'm not sure how to handle closing the rent on a group space, though the easiest way is probably to have a single individual responsible (like the initial renter), who would be able to handle rent-payments until the suggested group-rent-box could be set up and hand off the responsibility to someone else if they want to stop.
Potential sites could include the Wards, the Docks, and the East Gate - in order of their general notoriety, which would presumably affect price, security, space, and features.
And presumably how often the Wolves decide to check for extra rent payments.
*Leave warehouse unattended, returns to find book-case missing*