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Post by electrohydra on Nov 4, 2017 16:03:28 GMT -5
Are pretty much impossible for a Light Armor character. They spawn all around you so you can't move and kill you in 2-3 rounds.
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Post by Psionic-Entity on Nov 5, 2017 13:23:17 GMT -5
Scarab beetles will be changed not to have collision with PCs. Also adjusting attacks to be a little less punishing against lighter armor PCs (but probably still pretty bad if you plan on giving them AOOs without some kind of tumble ability).
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Post by electrohydra on Nov 5, 2017 13:56:03 GMT -5
That seems good.
To expand more on what the issue was, it was 1. that they spawned right around me, so I could not disengage. And that their attack pattern (A large number of high AB attacks with lower damage, most of them flanking) was extremely good against light armor compared to heavier armor. By comparison, Lucius was able to stand right in the middle of the mob for a good minute without dying. Having the attacks be at a lower AB should have a minimal effect against heavier armor while really reducing the "instant-death" factor against lighter armor.
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Post by Lugwy on Dec 27, 2017 21:32:47 GMT -5
Scarabs still have collision with PCs.
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Post by Psionic-Entity on Dec 27, 2017 22:08:46 GMT -5
There are two types of scarab, looks like I only had it for one of the spawners.
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Post by electrohydra on Mar 4, 2018 18:31:46 GMT -5
These are STILL ridiculously overpowered against light armor characters. Couldn't beat them even with two bugged perma-fire swords.
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Post by Psionic-Entity on Mar 4, 2018 19:12:35 GMT -5
I'll take the AB down another tick next update. I'd prefer not to cut the damage too harshly or they'd end up being super easy for heavy armor. AB seems like the right thing to change but it might not be easy to find the right balance.
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Post by electrohydra on Mar 4, 2018 19:29:41 GMT -5
AB is the problem, yes. That's what makes them so much better against light armor then heavy armor.
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