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Post by electrohydra on Dec 17, 2017 10:13:15 GMT -5
Harpoon - Polearm, active - Make a short ranged ranged attack with your weapon as a full round action. If it hits and does damage, the target is dragged towards you for one round.
Self-Immolator - Armor, active - Consumes oil to safely coat your armor with flames. While active, enemies who strike you with natural or unarmed attacks take fire damage.
Fire coating - Gloves, active - Consumes oil to light your gloves safely with flames. While active, deal fire damage with your unarmed attacks.
Poison Channels - Weapon, passive - Increases the potency of all poisons delivered by this weapon.
Headlamp - Helmet, active - Consumed batteries to produce a bright light.
Self-Sealant - Non-metal armor, passive - Heals 1 hit point each round you've taken physical damage from any source.
Snatching Grip - Whip, passive - Knockdown attempts on critical hits.
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Mod ideas
Dec 19, 2017 7:38:09 GMT -5
via mobile
Post by Psionic-Entity on Dec 19, 2017 7:38:09 GMT -5
Adding fire gloves and the snatching whip mod this round, thanks for posting.
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