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Post by Kitsunenotsume on Dec 21, 2017 21:24:01 GMT -5
So, the last few times I've tried to visit the graveyard, to work on lagging armor skills, Willy somehow got pulled into a fight by the first 'island' of graves, and proceeded to follow me through the rest of the area. This involved shooting me with a shotgun, and killing skeletons that I was trying to get to hit me.
Suffice to say, this gets rather annoying when it's his shotgun blast that clocks me out when it crits.
I would like to suggest, therefore, that either Willy get a dialog option to return to his hut, or that he do so automatically after the conversation closes. This would keep him in the same 'fallback' area for newbies, without being imposing on the overall area or getting lost halfway across the map.
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Post by Psionic-Entity on Dec 21, 2017 21:33:57 GMT -5
Looks like the result of a general AI tweak I made a while ago that makes them a bit smarter with targeting. I did leave a disable mechanism so I'll apply that to Willy next update.
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Post by Kitsunenotsume on Dec 21, 2017 22:07:32 GMT -5
sounds good. I can't think of any other NPCs in combat areas, but if I find any I'll let you know.
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