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Post by Kitsunenotsume on Jan 15, 2018 16:55:09 GMT -5
Now, I might be wrong, but given that 88 damage literally halved the HP on the rotter in question, either the Tesla Cannon isn't procing the electrical destruction on rotters, or this rotter was at least level 176. These rotters were encountered in the Calidor Swamp. This is not the first time I have noticed that damage from a tesla cannon that dealt damage to an undead that met or exceeded the maximum half-level for an area failed to kill or stun an the undead. [Edit]: Given that 20 points of damage from a tesla bomb failed to stun the rotters (in a 15-25 area), it might simply be that the bestiary bonus on rotters isn't being applied. Attachments:
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Post by Psionic-Entity on Jan 17, 2018 22:07:01 GMT -5
Fixed for next update, the system was simply not enabled for rotters, only skeletons and deaders had it.
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Post by Kitsunenotsume on Jan 18, 2018 0:08:08 GMT -5
Same situation for drowners, I take it?
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Post by Psionic-Entity on Jan 19, 2018 20:39:46 GMT -5
Adding drowners as well.
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Post by Kitsunenotsume on Feb 2, 2018 23:02:10 GMT -5
It appears that when the Tesla Cannon is used on the Deaders and Skeletons in the Desert Crypt, they are only stunned when dealt damage in excess of 33% of their remaining HP.
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Post by Psionic-Entity on Feb 3, 2018 18:09:44 GMT -5
If it's running the stun then the script is firing the same as it would for other undead. How are you checking the 33% number?
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Post by Kitsunenotsume on Feb 3, 2018 21:08:38 GMT -5
By observing how much extra damage is needed to kill it. If one bold deals 32 damage and does not kill it, and a 40 point bolt does, it seems reasonable to presume that the first was over 33% of remaining hp.
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Post by Psionic-Entity on Feb 4, 2018 0:24:08 GMT -5
There's a different level condition on kill vs. stun, I'll either change it or update the bestiary descriptions, not sure which yet.
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