fen
Chesterfields
Morbo finds steampunk quaint
Posts: 56
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Post by fen on Feb 2, 2018 23:49:26 GMT -5
So I've noticed that if I'm reloading my SMG and Loose Change activates, then only one bullet is loaded into the chamber instead of 54. All the other bullets previously in the magazine are lost.
I don't know if this is the case with other weapons and I'm only noticing it with SMG because Loose Change ticks so often (thus having a higher likelihood of triggering while reloading), or if it's an issue with Run and Gun as well as Loose Change.
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Post by Psionic-Entity on Feb 3, 2018 18:09:04 GMT -5
I'll make something that blocks loose change while you're in the process of reloading.
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fen
Chesterfields
Morbo finds steampunk quaint
Posts: 56
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Post by fen on Jul 11, 2018 1:45:18 GMT -5
While fighting the minotaur tonight, I think I saw this happen again. When I switched to my SMG mid-combat, the 54 bullets in the chamber seemed to get overwritten when the one bullet from loose change loaded, even though the SMG should have been full. It's like it didn't register the weapon being full before activating.
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Post by Psionic-Entity on Jul 11, 2018 6:49:03 GMT -5
What did you switch from and about how long did it take to overwrite?
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fen
Chesterfields
Morbo finds steampunk quaint
Posts: 56
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Post by fen on Jul 11, 2018 16:43:22 GMT -5
Let's see, I reloaded the SMG, put it away in favor of the double pistol, and when I switched back it overwrote to 1 bullet. I think it was maybe a second or two between pulling the SMG out again and Loose Change kicking in.
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Post by Psionic-Entity on Jul 11, 2018 17:26:13 GMT -5
Was the double pistol empty?
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fen
Chesterfields
Morbo finds steampunk quaint
Posts: 56
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Post by fen on Jul 11, 2018 18:53:30 GMT -5
It was not empty, but I cannot confirm if it was full or not.
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Post by Psionic-Entity on Jul 12, 2018 19:06:13 GMT -5
What did the combat log message say?
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