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Post by Kitsunenotsume on May 3, 2018 20:40:23 GMT -5
So I've had some conversations over the past couple weeks, and figure I should record my meanderings.
Prize Tickets: Upon the first time each day of surpassing certain scores, get a ticket per game. Some games may be worth having multiple award levels (maybe 15 and 24 for grenade toss, for example).
Prize Vendor: A vendor who lets you turn in your tickets for either fixed prizes (perhaps as placeables with the prize descriptions that deduct tickets during a conversation, since a standard store wouldn't work right) or as prize-boxes with a random award when opened. Obviously, more tickets should have better prizes.
A Fortune Teller? : Not to tread on Mister Sigilius, but a carnival without a palm reader or a ball-scryer seems lacking. I'd like to suggest a ball-scrying variety that offers a player a choice of face-down cards, perhaps with a temporary minor buff or debuff depending what the player chooses.
Bell-Hammer Tower: Another timing-related mini-game, I'd suggest one of the moving gauge games, where being closer to the sweet-spot modifies an attack roll or some such, and get the most points in three or so swings.
Ball-and-Cup game: Pretty straight forwards. Perhaps too simple - have a series of switches, with each one getting faster or having more cups.
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