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Post by nippon on Jul 24, 2015 21:15:24 GMT -5
I personally feel like I've cheated the system leveling as fast as I have and grinding as much money as I have. I can solo crypts and I do so regularly, coming out with well over one grand each time prior and after the econ-nerf that was implemented a few days ago. Your character progression should be a long term goal, not some one pump grind fest that pushes your skills to a new level day to day. Problems in the city will be overlooked in favor of knocking out another run of deaders with the way it is.
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Post by sareth675 on Jul 24, 2015 21:42:44 GMT -5
100 days sounds like an appropriate amount of time to invest into 1.
NOTE 1.
1 single skill to level 100.
Which means you would be playing, every day, for a year, by Axel's logic, to get 3 skills at 100 and 1 skill at 75ish.
I don't understand what's unreasonable about that progression?
Nippon, choosing to grind the crypts solo is your choice, if you feel you're cheating the system, don't grind it so much? Problems won't be overlooked in the city, since I reckon most people out in the crypts grinding are doing it because they didn't get the chance to involve themselves in an event prior to going to the crypt. I know I for one would choose event > grind any day. I would take RP > grind, if the RP itself had some particular nuance or hinge to it that interested me personally. But if there's nothing interesting going on in the city, and I want to play some NWN2, I'll go grind the crypt and get some levels. Where's the crime in that?
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Post by sareth675 on Jul 24, 2015 21:53:13 GMT -5
I got about half way through writing another huge ass post to respond to Kaybrie... But honestly, if I'm being seen as a slimy politician now... There's no point me making a big post with stats or constructive points or refuting arguments... since it will likely have no bearing on the discussion right now.
Instead, I simply quote this.
Thus, the part of the suggestion I had issue with, is moot, thus I have no need to write some huge ass post that maybe 2 people will read in detail to try defend myself from some accusations I feel have been unfairly levied against me. And I'm sorry if anyone was offended by my original post, that was not the intent. I do not see the offensive parts in it, nor do I see where I'm putting words in peoples mouths or making false assumptions about what has been posted. If you really... reeeeeeally want me to continue some massive, ultimately pointless debate here... I'll send you it in a tell instead ^^
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Post by kingofaquilonia on Jul 24, 2015 22:37:41 GMT -5
yep I know my grinding will come to a halt once I start getting involved in DM stuff. Haven't had any oppurtunities just yet so far.
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Post by Kaybrie on Jul 24, 2015 22:49:58 GMT -5
I got about half way through writing another huge ass post to respond to Kaybrie... But honestly, if I'm being seen as a slimy politician now... There's no point me making a big post with stats or constructive points or refuting arguments... since it will likely have no bearing on the discussion right now. Instead, I simply quote this. Thus, the part of the suggestion I had issue with, is moot, thus I have no need to write some huge ass post that maybe 2 people will read in detail to try defend myself from some accusations I feel have been unfairly levied against me. And I'm sorry if anyone was offended by my original post, that was not the intent. I do not see the offensive parts in it, nor do I see where I'm putting words in peoples mouths or making false assumptions about what has been posted. If you really... reeeeeeally want me to continue some massive, ultimately pointless debate here... I'll send you it in a tell instead ^^ If you want to continue the discussion, do so here. Don't send me tells in game when a thread has been created specifically to address my views on it and house open discussion. And if you feel the discussion is "Ultimately Pointless" then by all means, don't be a part of it. I'm enjoying reading other peoples thoughts and learning about the server's general feelings on this.
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Post by Kaybrie on Jul 24, 2015 23:14:26 GMT -5
I really don't want to see character/crafting progression come to a screeching halt, so long as I can get a level in a crafting skill per day I'm happy. The suggestion doesn't necessarily stunt your crafting progression, if anything it might help it since more people who don't go out and grind as much would be seeing money, then want gear crafted more often. Which would mean that you wouldn't have to do as many personal injections of your own cash (if any) to see your craft progress, since other people would likely pad it for you. The suggestion doesn't preclude a 'screeching halt' of progression, it literally just helps distribute wealth to more people who would also like to progress but might not have the same amount of time to do so. Which means as a crafter, you get more people to potentially craft for. If you want to get involved btw with the coppers, send Pochoclo a tell asking him when the next events are, and letting him know you want to get involved, he's a good guy and will hook you up.
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Post by elektroviking on Jul 24, 2015 23:37:06 GMT -5
Gunther has three trained crafts and has levels in Five. He needs him some money.
Grinds as often as he can. Has two investors... Gambles when he's not Grinding. Hoping Faction gets a paycheck at somepoint.
Maybe he'll start Whoring....
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Post by Psionic-Entity on Jul 25, 2015 0:13:46 GMT -5
I'm generally against automated wage systems (after having one on Legacy) for the following reasons:
- If it isn't accompanied by a sharp drop in loot you just get the same system where established PCs get extra money and new ones don't. - If it is accompanied by a sharp drop in loot you pretty much kill dungeon activity and also screw over PCs who don't fit in to existing factions or who aren't in DM friendly time zones. - There isn't a hugely pressing need for cash to participate in things on the server. - Properly curating a wage system actually takes a ton of DM time and is very difficult to manage with offline PCs.
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Post by electrohydra on Jul 25, 2015 0:54:47 GMT -5
I'll go against the grain and say I'm also against automated wages, for the reasons PE cited but also...
The more money that you get that's from an automated source, the less social mobility there is. It becomes harder for newer PCs to catch up to established PCs.
I also don't really see what the current problem is. If I get things right, people are complaining that if you don't go out and kill mobs, you don't get cash and so can't upgrade your gear. But if you don't go out and fight mobs, then your combat skills don't increase so... why do you need better gear?
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Post by Kaybrie on Jul 25, 2015 1:20:16 GMT -5
After discussing with PE, one of my major reasons for creating this thread is to be resolved through future updates, I still think that a wage system would be nice if a way could be found to implement it where it isn't redundant/crippling to the server, but it's ultimately the staff's choice.
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Post by Fuzz on Jul 25, 2015 3:44:01 GMT -5
I'll go against the grain and say I'm also against automated wages, for the reasons PE cited but also... The more money that you get that's from an automated source, the less social mobility there is. It becomes harder for newer PCs to catch up to established PCs. I also don't really see what the current problem is. If I get things right, people are complaining that if you don't go out and kill mobs, you don't get cash and so can't upgrade your gear. But if you don't go out and fight mobs, then your combat skills don't increase so... why do you need better gear? This is spot on and one of the reasons I disagree with a wage system, as well. It causes a "rich get richer" system where the initial 'rich' is DM attention in the form of Faction opportunities and rank, and the latter is just literal IG wealth, so over time you'll end up with a third world server of haves and have nots on a gross scale. That doesn't mean you can't intentional aim for that and achieve it IC if you want, we just don't want scripted systems that will automatically do it for you.
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Post by mireigi on Jul 25, 2015 4:10:35 GMT -5
So you think 100 days (how many hours each day?) is the appropriate investment for a max-level skill? I'd say it is. It means that in order to maximise all skills, you'd have to spend that much time per skill. It could easily amount to two years or more before you have everything maxed. This is without taking into account that advancing skill levels in one skill will slow down the progression for another skill in the same category, ie increasing Light Armor to 30, while Heavy Armor is at 20, will make Heavy Armor more difficult to level.
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Genbor
Gumshoe
"If you die, don't come crying to me about it."
Posts: 81
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Post by Genbor on Jul 25, 2015 8:56:57 GMT -5
So you think 100 days (how many hours each day?) is the appropriate investment for a max-level skill? I'd say it is. It means that in order to maximise all skills, you'd have to spend that much time per skill. It could easily amount to two years or more before you have everything maxed. This is without taking into account that advancing skill levels in one skill will slow down the progression for another skill in the same category, ie increasing Light Armor to 30, while Heavy Armor is at 20, will make Heavy Armor more difficult to level. I disagree, the rich are getting richer with grinding either way, the difference is that people who don't or can't afford to grind all day are also given a chance of having an income that they can use for something.
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Post by elektroviking on Jul 25, 2015 9:16:17 GMT -5
I don't think staff should have to bend over backwards to create some new crazy script. But a weekly/Bi-weekly/monthly PayDay Event could be cool. Could get most of your faction together at once. Chance for Promotions/Socializing/and Faction Planning...
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