Post by clangeddin on Sept 27, 2014 17:47:58 GMT -5
Hello everyone, I've just finished playing the prologue/act I and I have to say that this is really a very good server, one that I really enjoyed playing. Nice customizations and systems, however, I also found some bugs.
I have reached the Test area where you can bump your exp to max, so I toyed around with the abilities and found out the following:
Heavy Armor Defense (passive ability) does not appear to increase Armor Bonus at all. (At least it's not shown on the UI)
Hold the Line says it requires Light Armor when it should be a Heavy Armor ability.
Increasing the Carry capacity from the level-up buttons does not work properly. It says it should increase by 10 per level, but sometimes it increases it by 5, sometimes by 7,5, sometimes not at all. I tried leveling it up as much as possible and got it stuck on 232,5 max weight. (starting from 150 that should not be possible if the function was working as intended)
All the abilities tagged as I, II, III are shown, this causes 2 issues: it eventually clutters the ability window and it allows the stacking of multiple active moves of different ranks, since they do not share the same cooldown. If you've done this via feat I think a good fix would be to use the "successor" column from the feat.2da file. (that would cause Hold the Line V to overwrite Hold the Line IV, for example)
One final thing: when you examine your "companions" (Ser Helen and the dog for example), their window still shows the "old" DND engine attributes that should not be present here (strength, con, fortitude, will, normal skills, ecc...). I think you need to modify the creatureexamine.xml file further to make it look like the character.xml one.
I have reached the Test area where you can bump your exp to max, so I toyed around with the abilities and found out the following:
Heavy Armor Defense (passive ability) does not appear to increase Armor Bonus at all. (At least it's not shown on the UI)
Hold the Line says it requires Light Armor when it should be a Heavy Armor ability.
Increasing the Carry capacity from the level-up buttons does not work properly. It says it should increase by 10 per level, but sometimes it increases it by 5, sometimes by 7,5, sometimes not at all. I tried leveling it up as much as possible and got it stuck on 232,5 max weight. (starting from 150 that should not be possible if the function was working as intended)
All the abilities tagged as I, II, III are shown, this causes 2 issues: it eventually clutters the ability window and it allows the stacking of multiple active moves of different ranks, since they do not share the same cooldown. If you've done this via feat I think a good fix would be to use the "successor" column from the feat.2da file. (that would cause Hold the Line V to overwrite Hold the Line IV, for example)
One final thing: when you examine your "companions" (Ser Helen and the dog for example), their window still shows the "old" DND engine attributes that should not be present here (strength, con, fortitude, will, normal skills, ecc...). I think you need to modify the creatureexamine.xml file further to make it look like the character.xml one.