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Post by sareth675 on Jul 29, 2015 14:38:02 GMT -5
Think of it in terms of monsters AB + D20 vs your block + D20.
If your block was 15, at least a few points above even the best monsters AB currently, the rolls would be more like.
Monster D20 vs your block surplus + D20. Sometimes that means you'll have a 20% or higher advantage to block. And block IS NOT reduced like the second or third attacks that monsters have. Thus their second or third attack could have something as little as 10% chance to hit. Let alone your chance to riposte would be almost every strike with the correct perks.
EDIT: I'm going to make a test character in that test room mebob and have a look at mods currently on the server... hopefully I can compile a list so we can use these to help better evaluate the current weapon system. EDIT 2: Apparently Test room is closed for the time being so I can't look at mods and make a list xD Suppose we just have to keep on guessing.
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Post by kingofaquilonia on Jul 29, 2015 14:43:52 GMT -5
It all depends on how the AB of things vs the block of items scales as the game progresses
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Post by elektroviking on Jul 29, 2015 16:20:11 GMT -5
Pole-weapons are easier to block because you can choke up on it and it becomes a staff, with a blade top. Easier to cover the Two Planes. Up/Down&Left/right. And you can even do it One Handed, using the ground as an added brace, while pivoting for a lunge strike... LARP/SCA has shown me. Shields are better then Pole/Staffs which are better then a 2 handed Sword. The Angle and Weight of a two handed sword makes it one of the most Difficult to block/parry with.
Sorry, didn't mean to bring Real World logic into the conversation. But it does bug me that its SO much easier for 2handers to be equal if not better then a Shield User.
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Post by elektroviking on Jul 29, 2015 16:26:01 GMT -5
oh. well, then i suppose thats a bug. Weapons are not being counted for Block. didn't even notice that little gem.
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Post by elektroviking on Jul 29, 2015 16:30:20 GMT -5
And should they be scaling with levels of 1H&S or Block? Weapons lvl15-19 are all 2+0
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Post by sareth675 on Jul 29, 2015 16:51:14 GMT -5
If your block is 20, and your weapon scales, Block 2+1 (20), then it adds it on block proficiency, not one handed proficiency. A 20 one handed fighter doesn't get the bonus. Also generally I've found attack goes up every 10 weapon levels, damage goes up in different increments depending on the weapon itself, and block goes up roughly every 20 item levels...
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Post by nippon on Jul 29, 2015 17:40:22 GMT -5
You're only able to block a limited amount of attacks per round before you start eating attacks. Monster ab already trumps my block rolls by five or more in the cultists. Makes the act of blocking useless because you only block 30% of the time and are on fire 100% of the fight, all the while gimping your damage output.
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Post by sareth675 on Jul 29, 2015 18:12:11 GMT -5
Fire damage reduction is available (at least I think some crafters can offer it), and abilities later down in the block tree increase the number of ripostes you can make per round. I would offer more useful input if I could get in the Test room but until it is made available again, a lot of these questions cannot be answered with actual stats and evidence I'm afraid
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Post by elektroviking on Jul 29, 2015 20:44:04 GMT -5
block skill 1 gives "Only have to beat attack by +5" (instead of +10) to Riposte +1 riposte attempt block skill 2 gives +1 Riposte attempt and reduction of stamina cost for Parry Mode
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Post by tildryn on Jul 30, 2015 2:20:16 GMT -5
The simple answer is that yes, it is perfectly fair that a 2H Block build, using a Halberd, would be able to be equally (or very nearly) as good at Blocking as a 1H/Shield user. The reason is that this allows for build diversity, not forcing every defensive build into the same pattern.
A) One can either be a TWF Blocker, taking the Abilities that allow you to use both weapons' Block values to achieve a Block value that's close to but not quite as good as 2H or 1H/Shield builds, unless you use two rapiers. This gives you more Block attempts per round, in exchange for a very slightly lower Block score.
B) One could be a 2H Blocker using the Halberd, which sacrifices the extra ARMOR that Shields provide, in exchange for higher damage from the Halberd.
C) Or, there's the route of 1H/Shield which is the most defensive, providing not only a good Block rating but also bonus Armor.
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annasd
Just Wandered In
Posts: 9
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Post by annasd on Jul 30, 2015 5:50:14 GMT -5
If you use two rapiers you sacrifice 4 AB, not just 2 for dual-wielding.
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Post by TildrynAtWork on Jul 30, 2015 7:07:51 GMT -5
If you use two rapiers you sacrifice 4 AB, not just 2 for dual-wielding. I'm aware, that's why I added it as a little exception in that section, because nobody in their right mind would use twin rapiers and get -4/-4 purely for an extra point of Block.
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