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Post by drunkensolamnic on Aug 3, 2015 13:38:48 GMT -5
I'd like to suggest that we change this to "Brawling" instead or "Close Combat" and let daggers and clubs progress under this tree as well.
Its been asked a number of times mechanically why anyone would use those two weapons, I think letting them be used with the unarmed abilities would answer that question with their sub-par damage and not-really-fitting as One-Hand-and-Shield weapon types.
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Post by YourMoveHolyMan on Aug 3, 2015 13:52:11 GMT -5
This would be wicked awesome if it was made into a viable form. I don't know numbers like some folks do, but would it be possible to allow for a 1 handed weapon to be equipped while utilizing this skill tree, if the other hand is kept free, and to use the perks/abilites with it?
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Post by drunkensolamnic on Aug 3, 2015 14:32:16 GMT -5
Tiny weapons were my ideas the unused daggers and clubs of the world... but lots of historical fighting documents show one-handed weapon usage with the empty free-hand assisting... so maybe it wouldn't be too unreasonable for it to work with any one-handed weapon. The issue would be that it wouldn't work with larger 1-handers as the engine automatically 2-hands anything big enough. I guess the engine would naturally limit to small and down weapons like handaxes and shortswords.. but I'd really rather this be a tiny weapon thing. Since small weapons are already useful in off-hand dual wielding.
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Post by Kitsunenotsume on Aug 3, 2015 14:36:49 GMT -5
Tiny weapons and unarmed seemed like the more reasonable options for brawling.
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Post by gentlemannedigby on Aug 5, 2015 15:39:26 GMT -5
Ok So.
I've had some opportunity to try out Unarmed now and I think personally that its quite good, however theres a few things which need noting.
Firstly, gloves provide a damage bonus - this is usually +1 for light, 2 for medium and 3 for heavy, with the exception of Studded leather which is currently +2 - could this be noted on the item descriptions?
Secondly, I'd like to see implimentation of a specific unarmed weapon type object. My idea is the implimentation of three armored glove items a sort of "Exoskeletal Fist" or arm if you will, one for each armor class (light, heavy, etc) but which will have the same base bonus damage as the higher gloves as well as having a block bonus equatable to a sheild. - They also have the benefit of having more potential upgrade options - more potential attachments on at once.
Downside that they have slightly lower stats than the gloves of the same class and you physically cannot hold anything in your hands (sheild, weapon, torch etc)
The main reason for this is that without weapons, sheild and being forced to have your gloves being the damaging item mean that you're fairly limited in the benefits you can get due to limited attachments - which other characters could use on defence boons, or other bonuses.
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Post by fuzziebunny on Sept 17, 2015 17:25:20 GMT -5
I know this is an old thread, but I wanted to make my pitch for some unarmed love, or at the very least a cuddle or two. Currently, unarmed is painful to level. Damage is low when you hit, which is fine. I get why unarmed has low damage, the issue is hitting repeatedly and doing no damage at all. This is a huge problem for skill progression. My character is Ameila, her unarmed skill is 26 but her light armor skill is 35. My character has always been unarmed and she focuses on this skill as her main damage dealer. I am positive I could do something better but the sheer difference in skill level is pretty big.
I wanted to post in this tread in particular because I liked the above suggestion for an exoskeleton type hand/glove thingy. If there was, at the very least, the ability to break DR better and do even one point of damage, it would give unarmed types the ability to be on par with the progression of other weapons skills. And this wouldn't be game breaking in my opinion because unarmed damage is low in general. There are no massive critical hits for this skill. I think the best I have ever done on a critical hit is 25ish and that more than likely had my sneak attack damage included.
I'd also like to suggest that the switch blade option for boot augmentations give unarmed progression. It is a tiny thing, but every little bit helps.
I know there was talk of augments to unarmed that would make the skill decent at higher levels. Can we have those augments at a lower level? Because right now, unarmed does not feel viable. It feels like a secondary skill you use when you want to save ammo in a dungeon because carrying a one or two handed weapon would mean you can't take as many bullets.
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Post by Kitsunenotsume on Sept 17, 2015 18:23:32 GMT -5
Gauntlets actually do have a higher base damage than gloves, from what I have seen. Could try seeing if using plate gloves is more effective than your current leather ones.
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