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Post by Kitsunenotsume on Aug 6, 2015 16:42:02 GMT -5
Odd thought, but I noticed that literally everyone shoots standing up.
Much as that might work and is certainly the most mobile option, in practice other positions confer greater stability (and therefore accuracy) at the cost of some mobility.
To which end, I would like to suggest a kneel-fire combat mode, which could possible entail a bonus to attack and possibly crit (better for aiming), at the cost of dodge AC (you can't react as fast and have more limited options for maneuver). movement would probably just be normal running.
Likewise, a prone-fire mode could be implimented, giving superior attack bonus and accuracy and a possible stealth boost, at the cost of a significant penalty to melee dodge and being greatly slowed (half or quarter movement speed, for low-crawl).
I know kneel and prone might have KEMO skeletal positions, but have no idea about animations for movement in prone. However, a delay for getting down and up form the prone position could be used instead.
Comments, concern, critique, Cheers, Kit
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