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Post by kingofaquilonia on Aug 8, 2015 11:59:02 GMT -5
With perma death events starting to pop up! I believe Engines should start thinking about some kind of permadeath compensation system so if you lose a character in a permadeath event it doesn't just feel like a kick to the balls. You'll get X dollars X experience and maybe a couple of items on your next character you make.
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Post by judicator on Aug 8, 2015 12:07:36 GMT -5
I think it depends on the nature of the death. If it's just a high-risk, high-reward event, then I don't think any compensation for failure is due. If it's something arranged to further a story and the character's death is more or less "planned," then sure.
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Post by kingofaquilonia on Aug 8, 2015 12:16:22 GMT -5
I feel like compensation is due regardless of reason as perma-death NEVER feels good for the player, at least not me. Progression is SLOW on this server so it will hurt ALOT more here than other servers too.
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Post by greypawn on Aug 8, 2015 12:45:00 GMT -5
Personally I've never been a fan of perma death compensation because it creates too much of an old guard effect, from my experience. But thats my personal opinion and not staff stance.
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Post by Kaybrie on Aug 8, 2015 13:06:26 GMT -5
Personally I've never been a fan of perma death compensation because it creates too much of an old guard effect, from my experience. But thats my personal opinion and not staff stance. Giving oldbies bonus XP that would allow them to progress back through a little quicker would be something as a suggestion. Or unique RP backgrounds that puts them in unique positions that aren't just 'another bum arriving in the city'.
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Post by Rekov on Aug 8, 2015 13:16:08 GMT -5
Nothing turns me off to a server more than learning that established players have PCs with special lore or mechanical advantages that my PC will never be able to achieve.
Helping someone on their way with a little bonus xp is cool in my book. Elevating them with things not available to ordinary PCs ain't.
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Post by kingofaquilonia on Aug 8, 2015 13:17:08 GMT -5
Yep I'm not looking for special advantages like that, just XP and Cash... -maybe- a few items
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Post by ronan on Aug 8, 2015 13:31:29 GMT -5
- I am editing this, as my first post sounded far too much like gibberish for my own sanity -
It is not necessarily things that are not available to ordinary PC's. The concept of giving returning players an RP headstart is more a means of allowing them to catch up and not go through the grind that every new character is experienced to more times than necessary.
In my opinion so far, this server does not seem so much oriented around the basis of hardcore, permadeath situations in PvP or PvE. The fact that there is warning beforehand means the player of the character lost chose willing to risk something they have dumped a lot of hard work and emotional effort into for the benefit of furthering the RP of others. That is no small thing, and in my opinion, deserving of the utmost of respect from the rest of the playerbase.
I only have experience with one faction, but from that experience, I know it can be extremely hard and an extremely lengthy process to join some of them fully.
To giving returning players something others cannot ever earn in time, no. That would be wrong.
But allowing someone who lost a Templar Knight to return as another as yet unnamed Templar from another area of the world, or allowing someone who lost a high ranked Crowder PC to play as one of the many nameless grunts of that crowd or another, as well as giving them a small XP / Cash / Item boost..... this seems not only fine, but right and respectful. Or even as a lesser ranked member of each faction, or another faction, simply to give them a boost that says "Hey, we realize what you've done and what you're going through because of it..... thank you."
There is also the matter that some players, after such an emotional loss, simply have no desire to go through the absolute GRIND of creating a whole new, level 1 character. Personally, this is why I do not alt. I was incredibly unhappy with my main character for a lengthy period of time, but I absolutely did NOT want to go through the process of leveling a character SO FAR behind others already established. Especially with the system of dungeon boss loot favoring those more established.
Losing a character for some can be a major kick in the balls. Compensation is just giving them an ice-pack to help get them through it.
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Brooker
Just Wandered In
The truth doesn't matter, It only matters what the people believe.
Posts: 25
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Post by Brooker on Aug 8, 2015 13:56:22 GMT -5
This is a replay issue, I don't think compensation is the answer. Development should be looking at multiple ways to level up so if you lose your character and start at square one again you have a variety of methods at hand to gain levels that keep the server fresh.
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Post by peehell on Aug 8, 2015 15:38:05 GMT -5
Give current "xp" back as RP xp times two to the person was a good sport. My 2 cents!
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Post by Kaybrie on Aug 8, 2015 15:55:47 GMT -5
Nothing turns me off to a server more than learning that established players have PCs with special lore or mechanical advantages that my PC will never be able to achieve. Helping someone on their way with a little bonus xp is cool in my book. Elevating them with things not available to ordinary PCs ain't. You took my suggestion and flung it 500 feet further then I was saying. I meant your new PC starting as something established so you don't have to start from nothing (Ie; being a Made-Man with the Del-Mazzi gang so you don't have to start over form the very bottom), not being made a dwarf-king or something to that end.
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Post by Fuzz on Aug 8, 2015 16:28:31 GMT -5
Personally I've never been a fan of perma death compensation because it creates too much of an old guard effect, from my experience. But thats my personal opinion and not staff stance. Giving oldbies bonus XP that would allow them to progress back through a little quicker would be something as a suggestion. This is all that will happen. They get a chunk of bonus exp and a little extra starting money, that's it. No special treatment over what anyone else has access to. And a PC actually did permanently die at the event today, and will be compensated as described above. He's being a good sport about it, too, and I even felt bad and gave him the option to be revived (because of revive buggery) and just have some permanent RP complications, but the player preferred the character just be killed.
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Post by kingofaquilonia on Aug 8, 2015 21:32:42 GMT -5
*is now super curious who got PK'ed*
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Post by electrohydra on Aug 9, 2015 0:40:47 GMT -5
*Claims his "First permadeath of Engines" award*
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