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Post by kingofaquilonia on Aug 30, 2015 10:35:21 GMT -5
I dunno if this has been brought up or if its a major no-no.... but I feel like the races having some kind of small racial bonus depending on which one you pick would be kinda nice so it isn't just all aesthetics.
Dwarves: perhaps have a small amount of bonus health they start with? Like instead of 100 ... maybe 110 or 120?
Humans: something along the lines of fast learner- pick a skill and get a % increase in how fast that skill levels.
Elves: uhm... I dunno ... a dodge bonus?
Gnomes: Perhaps accrue toxicity at a slower rate?
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Post by Fuzz on Aug 30, 2015 10:59:05 GMT -5
The point of no racial bonuses would be that people pick their race for the RP and not some mechanical reason to make an uber build. It's something the entire Team agrees on, and not something that will change.
If you actually look at most newer games nowadays they're taking the same route, and those are games (MMORPGs) where people aren't even really RPing, so there's even less reason to care about a racial choice. Someone at some point realized that tying stats to race/species choice was a bad idea that causes people's OOC need to be the best to override actually playing what they want, so it's simpler to just have no variation at all between races.
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Post by kingofaquilonia on Aug 30, 2015 11:16:32 GMT -5
I'm just going to have to disagree. Having stat differences make's it feel like a different race rather than just a re-skin.
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Post by scarlet on Aug 30, 2015 11:23:34 GMT -5
Going to counter disagree and agree with Fuzz.
Mechanical Restrictions and Bonuses based on race limits RP, not accentuates it imo.
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Post by Fuzz on Aug 30, 2015 11:40:46 GMT -5
I'm just going to have to disagree. Having stat differences make's it feel like a different race rather than just a re-skin. This is what RP is for. Playing an elf or gnome on this server is very different from playing a human or a dwarf. Each race has its own naming, culture, racial stereotypes, etc. That's a huge component to your gameplay, and if people aren't taking those things into account, then they're sort of not RPing well. Not RPing poorly, just not RPing well.
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Post by kingofaquilonia on Aug 30, 2015 11:44:40 GMT -5
Culture is fine, I still have the same opinion. We as humans all have varying cultures all across the world but I don't think of someone from Africa as not being human. Therefore the races are just re-skins right now. It is only a bonus to have mechanical bonuses to back up everything never a penalty. They don't have to be huge bonuses. If someone REALLY wants to pick a dwarf for a few more points of HP and that alone? Who cares. They'll learn how to RP their race or they won't be very good at RPing and prolly not stick around on the server that long. They will be in the minority for certain.
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Post by Rekov on Aug 31, 2015 4:37:53 GMT -5
The point of no racial bonuses would be that people pick their race for the RP and not some mechanical reason to make an uber build. The different races are already attached to something that isn't RP, but is still having a massive effect on what players are choosing: appearance. Let's face it. The reason nobody is playing gnomes is because they look like shriveled raisin-people, not because they have poorly written lore, or even lore that's too different from what people are used to. The same holds true with dwarves to a lesser, but undeniably significant degree as well. That said, I don't mind having mechanically indistinct races. I also wouldn't mind having well thought out differences, though. Mechanics can contribute to RP, or at the very least reenforce it if done well, which is presumably in part why a good deal of effort was put into Engines' custom system.
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Post by explosiverunes on Aug 31, 2015 10:22:02 GMT -5
Let's face it. The reason nobody is playing gnomes is because they look like shriveled raisin-people, not because they have poorly written lore, or even lore that's too different from what people are used to. The same holds true with dwarves to a lesser, but undeniably significant degree as well. Actually the reason I'm not playing a gnome is that I have a hard time thinking up a character that works within the specific local setting, given their lore. A better point for your argument is female dwarves, who look absolutely hideous in NWN2 and I wish someone would make CC to fix that. That said, you're absolute right about appearance being a factor. Culture and lore is also important. Or, if you're like me, you picked your race because you have a history of playing blonde elf girls with machine guns in the few settings where this actually can happen. Point is, there are plenty of reasons for selecting a particular race as stands and adding a statistic difference seems like a step back to me. Even other non-FR based PWs I've been on seem to have gravitated to much more loose racial attributes and I see absolutely no problem with their being none at all. Hell, even PnP seems to be disassociating from race as an important mechanical choice. If you feel that there's not enough character customization going on mechanically, perhaps some manner of background system with bonuses small based on a character's history may be a better choice?
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Post by drunkensolamnic on Aug 31, 2015 11:56:11 GMT -5
I like the background idea; right now it takes a lot of progression to begin to differentiate your character from others.
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Post by Fuzz on Aug 31, 2015 12:28:01 GMT -5
We originally had one, but axed it because it was a little limiting given how the system works.
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Post by ladylightning on Sept 9, 2015 14:36:02 GMT -5
Maybe your background could just not have any penalties? Then it wouldn't be so limiting.
Taking a background like "Musketeer" might give you a small boost to the XP gain rate of Marksmanship and Light Armor, over and above what one gains from the current Martial/Utility/Crafting focus. Taking one like "Well-Educated" might give you an Engineering and Alchemy XP bonus, while something like "Scoundrel" might help Stealth and Lockpicking.
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