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Post by elektroviking on Sept 10, 2015 1:07:18 GMT -5
Is there really much of a Difference?
I see several Combat characters who all seem to have MUCH higher crafting in every single Craft then me. This is dissapointing as I've been a Utility since Day one. I also was a Bit special for MultiCrafting from the start.
Now Everyone is a MultiCrafter. And it seems like many of the Combat Characters I pall around with all have Higher Crafting scores.
Can this be re-evalutated? Seems a bit strange that a Combat Character gets to level up crafting faster then a Utility Character because they Grind more.
"Combat Grind" to level up crafting?
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Post by Lugwy on Sept 10, 2015 1:27:00 GMT -5
I don't think the Focuses were ever intended to force characters to pigeonhole in a specific role. It certainly encourages you to do so, and rewards you with the extra progression, but it still leaves you with enough room to branch into other areas should you desire and have the time to grind the skills. I know your pain, as my character is Utility as well and playing times have gone down the drain now that my workload is picking up, and the times I do log on, Engines is usually pretty quiet so my available options to train are rather limited. However, I don't think it's fair to arbitrarily punish people who have the time and commitment to grind and compensate for their lack of bonus skill progression, and while it sucks for us who can't poopsock our way to mastery, that's the price we pay for having RL commitments.
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Post by Kitsunenotsume on Sept 10, 2015 2:09:04 GMT -5
I've written my current understanding of the system here: engines.wikia.com/wiki/Skills/AdvancementUtility does NOT affect crafting, from what I have conversed with the staff. Utility affects the non weapon and armor skills. The intent as I understand it was that crafting would then be supplementary to the more general dungeoneering role of the character, given that this is a fantasy game, and the entire economy relies on massive quantities of murder. And agreed with Lugwy: it really doesn't matter what you do, the people who can spend 10+ hours a day online will always be better than those of us who have busy lives. I've been working engineering since day two of the beta, and have been surpassed in under two weeks because I can't afford to run dungeons every moment of my three hours of actual play each time I get online. Such is the breaks.
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Post by judicator on Sept 10, 2015 9:45:24 GMT -5
It's a matter of play time. The people who are advancing their crafting quickly are pulling high-level items from the asylum and deconstructing them. If you're not regularly hitting the asylum with them, you won't keep pace.
The best XP gain is still from crafting raw items, though that doesn't happen much anymore now that we have the "Improve" option. Might be worth revisiting how much XP can be gained through improving and deconstructing items, as crafting currently levels at a frenetic pace compared to some other skills.
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Post by elektroviking on Sept 10, 2015 10:07:46 GMT -5
No. Decon-ing gets the best XP. unless changed, that was the intent of the mechanic.
and folks. i AM one of the people that can (and do) put 10+ hours in. regularly on at 9am-1pm, 6pm-2am
I didn't want another CombatGrinder. i Wanted a RP/Crafter/Merchant. I know i've done it on 3 previous Servers, successfully. And to some extent i've accomplished it again. And i don't need to be the Best, just seems like it should be easier to keep UP with combat Grinders. But it seems to get 'that', i have to be pigeonholed. I'm just asking for a Re-Evaluation.
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Post by kingofaquilonia on Sept 10, 2015 11:41:16 GMT -5
I'd like to correct something, the best crafting XP is not from making items, making items even fully modded hardly gives you any XP at all. Pretty much all of your crafting XP comes from deconstructing things.
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Post by Fuzz on Sept 10, 2015 11:58:44 GMT -5
I think it's more that some people literally put in 3 times the hours that you do. There are a few players that literally log 10+ hours a day, so you shouldn't feel bad when players like that surpass you, it's just straight up time spent.
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Post by kingofaquilonia on Sept 10, 2015 12:06:41 GMT -5
That all being said I feel for you Gunther. Axel has always been the top Blacksmith and actually had the highest skill in a craft at least of the people who advertise it and I hit a progression wall at 29 blacksmithing for over a month because of the massive amount of XP required and the lack of items to decon to increase it. The loot I feel is still stacked towards everything but melee weapons. As Ziska has gotten her Gunsmithing to 40 in about a week or two while my Blacksmithing is only 35. Despite there being alot less guns than melee weapons they still seem to drop alot more than melee weapons. Another part of it is when high level melee weapons do drop? It's staffs, clubs and daggers which are worth the lowest amount of decon XP.
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Post by judicator on Sept 10, 2015 12:51:33 GMT -5
Is Decon XP tied to the gold value of the item? That would explain Gunsmithing leveling much faster.
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Post by Lugwy on Sept 10, 2015 12:52:21 GMT -5
I think it's more that some people literally put in 3 times the hours that you do. There are a few players that literally log 10+ hours a day, so you shouldn't feel bad when players like that surpass you, it's just straight up time spent. It's also a matter on how you spend that time. Like, for me, I don't like running dungeons. If I didn't need them to train skills and sometimes pad out my bank account, I wouldn't do them nearly as often as I do right now. I'd rather spend a 10+ hour playing session shooting the shit with IC buddies and engage in other things on the side. Obviously someone who spends their time grouping and plundering every dungeon is going to come out ahead of me, no matter how many more hours I sink in the PW than that person. I think it comes down to dungeon runs being the only way to progress skills. Even crafting relies on dungeon runs to an extent, either to get bases for deconstruction or the money to spam-craft your way to mastery. Yes, DMs can provide both, but a show of hands for anyone wanting to rely wholly on DMs for their mechanical progression? If there was a way to train various skills without the need to get knuckle-deep in body parts with a daily cap to limit how much you can progress a day...well, balancing it would be problematic but it makes a nice pipe dream.
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Post by Fuzz on Sept 10, 2015 12:58:42 GMT -5
I see that argument regularly, and yet I can't think of another PW where it's the case or asked for, short of some sort of mining system where the materials are also highly priced. Open to suggestions.
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Post by drunkensolamnic on Sept 10, 2015 13:09:04 GMT -5
Maybe dial up the RP-XP a little bit or make it a bit more reliable? This way those who are RPing for 10 hours get their bonus accumulation more often or faster; so when they go on their 1 dungeon trip its worth 2 of someone else's trips for progression?
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Post by Psionic-Entity on Sept 10, 2015 13:28:15 GMT -5
RPXP seems to be working alright. Some players have a ton of it banked, others who run more dungeons are able to get it near zero.
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Post by drunkensolamnic on Sept 10, 2015 13:58:49 GMT -5
I meant more reliable as in I've had multi-hour interactions where it didnt tick, and then I've had five minute conversations where it ticked off rapidly.
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Post by Kitsunenotsume on Sept 10, 2015 14:14:15 GMT -5
drunkensolamnic, Didn't you comment at one point that it didn't work on whispers?
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