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Post by judicator on Sept 17, 2015 22:47:23 GMT -5
A couple questions regarding dungeons and XP:
1. If a dungeon is meant for levels 20-40, this means PCs level 20-40. Up to what skill level can we expect to see growth? Should a 20-40 dungeon offer XP up to skill level 40?
2. How does equipment level affect skill XP gain, exactly? Is each level over or under a flat bonus? A percentage increase or decrease? How much?
3. There seems to be a diminishing returns system in place. That is, you can only attain so much XP from a certain kind of enemy, and then further combat against that enemy yields no XP growth in any stat. For example, in the spider caves, there are two variations of Cave Apider, one slightly larger than the other. I notice that when the smaller version stops giving XP, the larger one still does, but eventually that XP well dries up. There seems to be a an XP well for each type of enemy in the caves, and once you've drawn all of that XP, you're wasting your time. Is this accurate?
Thanks.
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Post by Psionic-Entity on Sept 17, 2015 23:23:52 GMT -5
1. Dungeons are tied to skill level, not "PC level".
2. Flat % loss for levels under, does go to 0.
3. No, that isn't accurate. There are 100 different possibilities for the cave spider based on its spawn formula. Larger ones are stronger.
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Post by judicator on Sept 18, 2015 0:39:21 GMT -5
1. So a dungeon meant for skills 20-40 can in theory give XP up to skill level 40 if the spawns are strong enough?
3. So there are diminishing returns in place? A few of us have noticed that while fighting a mob, it starts off by giving XP, and then the XP gain dwindles and stops while combat is still live.
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Post by Psionic-Entity on Sept 18, 2015 0:39:52 GMT -5
1. Yep.
3. Spawners have a limited amount of XP/character to give, yes.
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